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Re: Possible bug in Rounded edges?
Posted: Mon Mar 30, 2015 6:35 pm
by Rafael-Vallaperde
funk wrote:Rafael... thats very interesting. I guess he's using very simple geometry because the problem is not plugin specific. The problem is in the octane core.
Try this to see:
1. Load octane standalone
2. Add a materials > glossy node
3. click the node to start the material ball render
4. Set rounded edge radius to 0.01 or 0.001
RESULT: It creates strange artifacts all over the ball.
Yeah, indeed, it was super simple geometry.
Bloody octane

Re: Possible bug in Rounded edges?
Posted: Wed Oct 28, 2015 7:31 pm
by jagger
Any solution for this?
Re: Possible bug in Rounded edges?
Posted: Wed Oct 28, 2015 9:40 pm
by face_off
Any solution for this?
Edge rounding problems are a general issue with Octane, which hopefully Otoy will get an opportunity to address in the future.
Paul
Re: Possible bug in Rounded edges?
Posted: Mon Sep 05, 2016 11:36 am
by Hesekiel2517
For simple objects i usually bake Modos rounded edge to a normal map. This map works usually nice in Octane. Is there a more efficient way to bring Modos Rounded Edge into Octane? Maybe through the Render Cache API?