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Re: OctaneRender® for Maya® 2.21.1 - 6.2 Win [TEST]

Posted: Tue Feb 10, 2015 11:22 pm
by prodviz
The first shader icon on the list. I right click, select import and then crash.
Sorry, I'm not at the Octane pc at the mo.

Re: OctaneRender® for Maya® 2.21.1 - 6.2 Win [TEST]

Posted: Wed Feb 11, 2015 12:57 am
by itsallgoode9
were the features from the latest version of standalone added in this update as well? or is it only the updates you listed on the first page?

Re: OctaneRender® for Maya® 2.21.1 - 6.2 Win [TEST]

Posted: Wed Feb 11, 2015 1:25 pm
by Wenneker
If this is not the place to ask please feel free to point out where I should post this.

Feature request:

Would it be possible to send all the camera's to the GPU and somehow add a camera selector? We often work on the shading and lighting of multiple shot's at the same time. Right now it's necessary to re-start the render every time we want to see how it looks in a different shot. With 5 min of translations before the render starts it's really killing production speed.

Re: OctaneRender® for Maya® 2.21.1 - 6.2 Win [TEST]

Posted: Thu Feb 12, 2015 10:24 pm
by TBFX
Wenneker wrote:Would it be possible to send all the camera's to the GPU and somehow add a camera selector? We often work on the shading and lighting of multiple shot's at the same time. Right now it's necessary to re-start the render every time we want to see how it looks in a different shot. With 5 min of translations before the render starts it's really killing production speed.
That is a really great idea and would be a fantastic tool if it were possible. What do you think JimStar?

I suspect that the Octane engine may only accept one camera per render target though and although the above workflow would be ideal as an alternative you could poll all the cameras in your scene via a script and save each cameras settings and animation (perhaps as clips) and then have a little UI to let you swap these out on the one render camera that has been loaded with the scene. Obviously requires some scripting but I think it would work.

T.

Re: OctaneRender® for Maya® 2.21.1 - 6.2 Win [TEST]

Posted: Sat Feb 14, 2015 7:16 pm
by prodviz
JimStar wrote:
prodviz wrote:Maya is crashing when using the new shelf button and then importing.
Works OK for me. How to reproduce?
The crash happens when importing first shader:

Image

Can we also have this window as a floating pallet, rather than one that gets sent behind Maya when clicking on the Maya window?

cheers.

Re: OctaneRender® for Maya® 2.21.1 - 6.2 Win [OBSOLETE]

Posted: Tue Feb 17, 2015 1:21 am
by JimStar
Next version HERE.