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Re: water / waves
Posted: Thu Feb 12, 2015 7:02 pm
by Jorgensen
wwoooohuuuu thanks nagboy - looks amazing.
i'm working on a competition but i will release some renders when it's 'legal'
once again - thanks nagboy.
jorgensen
Re: water / waves
Posted: Thu Feb 12, 2015 7:56 pm
by Jorgensen
only problem - 3ds max / gforce crashes as soon as i add the texture to my scene, and fixes the path to the displacement map
i thought that it might be the 3gb limit of my gtx 780 ti that was the problem, but when i render your scene it says 0.397/2.2627gb, and my scene (before adding the displacement map) says 0.939/2.629gb - so what should no be the problem or?
jorgensen
Re: water / waves
Posted: Thu Feb 12, 2015 9:56 pm
by Jorgensen
ok, got it to work - by reduce the levelofdetail to 2048x2048.
Re: water / waves
Posted: Thu Feb 19, 2015 12:27 am
by rfox
Any chance to share the knowledge how to create animated water for the pool?

Re: water / waves
Posted: Mon Feb 23, 2015 2:09 pm
by gueoct
nagboy wrote:Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting
Please could someone save the file as 3dsmax2014 for me....?

Re: water / waves
Posted: Thu Mar 05, 2015 1:21 pm
by gueoct
Please could someone save the file as 3dsmax2014 for me....?
Re: water / waves
Posted: Tue Mar 24, 2015 4:55 pm
by Jorgensen
hi nagboy
thanks once again.
i have posted the images where i used your texture.
thanks for help.
see the images here:
http://render.otoy.com/forum/viewtopic.php?f=5&t=45538
Re: water / waves
Posted: Wed Mar 25, 2015 8:46 am
by nagboy
Great results, glad it worked out for you

Re: water / waves
Posted: Sat May 02, 2015 9:02 am
by Scottiefeng
nagboy wrote:Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting
http://1drv.ms/1DhXs4a
Thanks for you upload. The Tif is huge and nice

.
Don't really know where to apply the white spot one? Norm or Opacity?
Re: water / waves
Posted: Sat May 02, 2015 2:49 pm
by rappet
nagboy wrote:Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting
http://1drv.ms/1DhXs4a
The basic material of the water looks amazing. The repetition kills the fun though.
thanx for sharing the maps (not a max user, but the maps are very nice to use!)
I am having same problems with super good looking HR textures and when using themn on larger scale they do not work nicely anymore , because of repetition .
ie. I have great Arroway textures for pavements. When using them in a streetview they appear nice with not showing too much depth in the street to avoid repetition .
When making topviews of such urban scene, the repetition always kills the fun of good textures and I have to do tricks in postproduction.
So, imo making good water material would be without using image textures, but only turbulences and other nodes.
It would be such a great feature to have some kind of randomness in texturing within Octane!
Maybe someone has good tricks to avoid repetition?
cheers,