Page 2 of 2

Re: Standalone materials into LW Octane

Posted: Tue Feb 03, 2015 10:50 am
by gordonrobb
Juanjgon: amazing I had no idea you could do this.

Here I go then, copying some of these surfaces.

Re: Standalone materials into LW Octane

Posted: Tue Feb 03, 2015 3:56 pm
by panphoto
Juanjo, Please would you take a look at the Lightwave thread I started yesterday, necessarily related to this thread; http://forums.newtek.com/showthread.php ... ost1420246
Is there a way to get around the problems I'm having with texturing from Zbrush to LW and thence into Octane. I can get the standalone Octane to work beautifully with just a Normal Map, but need to access LW for the FiberFX. I'd be interested to get your feedback please. David

Re: Standalone materials into LW Octane

Posted: Fri Feb 06, 2015 10:48 pm
by panphoto
I've attempted to transcribe the TonySculptor Skin R20 but as you can see it's a miserable failure. I don't know whether this just because I don't really understand how the various parameters function, which I don't, or whether, as Juanjo said in the LW thread related to this, there are a few areas that will be difficult to transcribe anyway. I've spent ages on this and am badly in need of some guidance please. I've attached the NOD file with the same values as the original, though some are a guess due to the different unit types used. Does anyone have a working NOD preset that would get me going please?

Re: Standalone materials into LW Octane

Posted: Sun Jun 14, 2015 12:41 am
by gordonrobb
juanjgon wrote:After save the Standalone scene, if you reload it, you can see where are the texture files in the information available in the texture nodes.

-Juanjo
This certainly has worked but behaviour has changed. When i save a material as an ocs and then reload it, it nowpoints to a macroxxx.ocm file. In OCtane, it has the jpg name after it, but the jpg is now longer accessible.

Can anyone point me at where it is now?