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Re: Saving 32 bit image from IPR?

Posted: Sun Feb 08, 2015 8:41 pm
by prodviz
Saving from an IPR doesn't work for me either.

I have Tiff16 set in the render settings and don't have tonemapped switched on.

I get an 8 bit image if I save out (as Tiff16) from the IPR window.
I get the full 32bit .exr if performing a full render.

Also, as mentioned in other posts, I have to add an Exposure node in photoshop (Gamma 0.454) to bring the washed out image back to look like the render preview.
This may be a photoshop thing.

Re: Saving 32 bit image from IPR?

Posted: Mon Feb 09, 2015 8:54 pm
by JimStar
Octane plugin definitely fills the IPR window buffer with 32-bit image data when rendered with HDR formats set in preferences.
What Maya saves from the IPR window - is not controlled by the plugin, it's internal Maya's processing. I get the same looking properties of files saved from IPR window's "File/Save" menu after Octane IPR and after MentalRay rendering.

Octane:
1.png
2.png
MentalRay:
3.png

Re: Saving 32 bit image from IPR?

Posted: Mon Feb 09, 2015 9:48 pm
by itsallgoode9
oops, I hadn't seen this when i commented in that other thread. hmmm it looks like you were able to save 32 bit fine out of maya. I must have a setting wrong or something?

Re: Saving 32 bit image from IPR?

Posted: Tue Feb 10, 2015 1:09 pm
by prodviz
Interesting. Doesn't work this side:

Image

Image

Tested tonemapped and untonemapped with 2.21 plugin.

Re: Saving 32 bit image from IPR?

Posted: Tue Feb 10, 2015 5:22 pm
by Jolbertoquini
from my side if you set color management curves apply into it you get 8bit if you select raw is fine is the raw image.

Re: Saving 32 bit image from IPR?

Posted: Tue Feb 10, 2015 5:39 pm
by prodviz
Just checked with RAW and the image is still 8bit.

Re: Saving 32 bit image from IPR?

Posted: Sat Feb 21, 2015 6:36 pm
by itsallgoode9
JimStar wrote:Octane plugin definitely fills the IPR window buffer with 32-bit image data when rendered with HDR formats set in preferences.
What Maya saves from the IPR window - is not controlled by the plugin, it's internal Maya's processing. I get the same looking properties of files saved from IPR window's "File/Save" menu after Octane IPR and after MentalRay rendering.
I just re-read this again and maybe I misunderstood before but are you saying that Maya just doesn't/can't save a 32bit image out of IPR, which is why we're having our problem?

Re: Saving 32 bit image from IPR?

Posted: Sat Feb 21, 2015 9:35 pm
by JimStar
itsallgoode9 wrote:I just re-read this again and maybe I misunderstood before but are you saying that Maya just doesn't/can't save a 32bit image out of IPR, which is why we're having our problem?
It looks like this.
As I especially checked this - Octane plugin definitely fills in the IPR window buffer with 32-bit image data if HDR format is chosen in general settings. All what goes on further, when you are using Maya's "File/Save" menu item of IPR window - is totally Maya's behaviour, it's nothing to do with plugin's code...

Re: Saving 32 bit image from IPR?

Posted: Sat Feb 21, 2015 11:32 pm
by itsallgoode9
dang, that's a bummer Is there nowhere on the card or hard drive that this image or frame buffer could be accessed outside of maya? I mean, isn't that literally a 32 bit image we're looking at in the IPR viewport? I don't understand how any of this works, so sorry if that's a stupid question

Re: Saving 32 bit image from IPR?

Posted: Fri Dec 09, 2016 12:47 am
by effectzero
Here's the recipe for 32bit IPR (2.x Octane / Maya)

1 Maya > Render Settings > Common: Imageformat Tiff16
2 Color: Raw
3 Save from IPR window as OpenEXR (*Make sure your save options are set to save RAW)

This saves 32bit images from Maya IPR.