Page 2 of 3
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Fri Jan 16, 2015 7:09 pm
by dsyee
Hi Jim - Don't know if this has been reported yet, but I first noticed it in 2.15.
If I create a new nHair system, then use the Attribute Editor button to assign a material to it (see attachment), I get an error:
Code: Select all
Error: line 0: The attribute 'octaneGlossyMaterial1.outMaterial' cannot be connected to 'pfxHair1.octMaterial'.
It seems to work if I middle-mouse-drag from the Hypershade to the Attribute Editor, though:
Code: Select all
Connected octaneGlossyMaterial1.outColor to pfxHair1.octMaterial.
Looks like it prefers the "outColor" connection and doesn't like the "outMaterial" connection?
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Fri Jan 16, 2015 11:22 pm
by itsallgoode9
p3taoctane wrote:I know you can import a material from the live data base. How about one from a saved local file?
Anyway to do this into Maya
Peter
this is my #1 request for the plugin. PLEASE add this.

Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Fri Jan 16, 2015 11:29 pm
by solomon
JimStar wrote:Thank you guys for reports. I will check it.
Hi JimStar, thanks for all the hardwork.
I have had to revert back to 2.15 - 6.0 Win for now, the 2.20 version is very unstable on my end. It's failing to render all my scenes created with the 2.15 version. I am looking forward to an update to 2.20
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Sat Jan 17, 2015 3:28 pm
by dsyee
itsallgoode9 wrote:p3taoctane wrote:I know you can import a material from the live data base. How about one from a saved local file?
Anyway to do this into Maya
Peter
this is my #1 request for the plugin. PLEASE add this.

Can't you do this through the Hypershade?
File -> Export selected network... -> export as .ma
then
File -> Import
Or am I misunderstanding what the goal is...
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Sat Jan 17, 2015 3:38 pm
by p3taoctane
Lets say you made a really cool and complex material in the standalone. Save it your local database.
NO way to get that material/shader into Maya. You could save it to the Network database I guess.... but if you can import from there why can you not import from a local database ?
Peter
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Sat Jan 17, 2015 3:42 pm
by dsyee
Oh STANDALONE - missed that part.
Yes, this would be a great feature...
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Mon Jan 19, 2015 4:02 pm
by abstractmedia
Great work! Keep it up!
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Tue Jan 20, 2015 11:41 pm
by solomon
prodviz wrote:Awesome, cheers Jim.
I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?
Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Wed Jan 21, 2015 1:29 am
by zurakan
solomon wrote:prodviz wrote:Awesome, cheers Jim.
I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?
. make octaneMixMaterial in amount option use octanePolygonSideTexture
octaneMixMaterial ==== meterial 1 is outside
meterial 2 is inside

Re: OctaneRender® for Maya® 2.20 - 6.1 Win [TEST]
Posted: Wed Jan 21, 2015 9:28 am
by prodviz
zurakan wrote:solomon wrote:prodviz wrote:Awesome, cheers Jim.
I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?
. make octaneMixMaterial in amount option use octanePolygonSideTexture
octaneMixMaterial ==== meterial 1 is outside
meterial 2 is inside

Cool, cheers. I hadn't tested it yet.
