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Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Mon Dec 15, 2014 8:55 pm
by dafassi
Where can i find the new "coherent mode" o.O ?

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Mon Dec 15, 2014 9:21 pm
by Stelios20
Ok it was the drivers! :)
Thanks a lot for your time!

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Tue Dec 16, 2014 7:01 am
by justavisitor
rz3x wrote:Picture 1.15 version much brighter.
Don't you mean 2.15?

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Tue Dec 16, 2014 9:15 am
by voon
@rz3x

That has nothing to do with Blender. The engine changes need to be adressed in the development release thread of the standalone version. Also, the speed differs depending on scene setup ... some scenes have reported to render faster, others slower if I remember right.

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Tue Dec 16, 2014 4:29 pm
by eklein
Yes 2.15 increase the exposure by 40%.
abstrax wrote:
Not really. With this release we increased the exposure by about 40%, to make the texture environment exactly match the rendering at the normalized environment. If you then switch to the daylight environment you will see that the rendering is overexposed, because the daylight is way too bright compared to the texture environment. This ratio is pretty much just arbitrary. With next version we plan to correct that, i.e. the daylight system will be darker with the same power setting as before.
And next release the daylight exposure is changing again.

JimStar is their an easy way to fix my exposure on my previously created scenes in blender?

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Tue Dec 16, 2014 5:19 pm
by JimStar
eklein wrote:JimStar is their an easy way to fix my exposure on my previously created scenes in blender?
You can use the Blender python scripting for that. Just change all the exposure values:

Code: Select all

newExposure = oldExposure / (oldFStop * oldFStop) * oldISO * 0.1 * 118 / 255;

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Tue Dec 16, 2014 10:38 pm
by aLeXXtoR
Great!!! Thank you, JimStar! :)

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Wed Dec 17, 2014 3:11 am
by eklein
Thanks for the script.

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Wed Dec 17, 2014 7:30 pm
by enricocerica
I confirm that autofocus doesn't work unless you select an object or you mention a distance which is obvious but but in my case when creating a new scene or loading a previous one, autofocus was set to active and the distance was equal to 0 so I got a uniform black or white image, I had to investigate to find that problem, so be careful if you have a similar behavior.

Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]

Posted: Wed Dec 17, 2014 8:12 pm
by JimStar
enricocerica
It's the engine bug. Will be fixed in next engine version.
As a quick workaround - just set the "Distance" to any value greater than "0", and autofocus will work.