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Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Sat Nov 29, 2014 5:14 pm
by Alain
kubicki3d wrote:Alain wrote:Tested a simple Scene with a Carpet (Particlesystem distributes a Carpetpatch over a Plane).
It works when I set the Emission Number to 10.
But when I set it to only (!) 100, then the hole Operationssystem gets very slow, almost frozen and it seems not to render (I did restart the Computer after >5 minuntes of waiting).
Hi Alain,
Set your carpet patch mesh type to Scatter, as in the screenshot below.
scatter.jpg
Hope this helps
Szymon
Thanks for the hint.
@JimStar
Why isn't this set automatically if an Object is used for a Particlesystem ?
The workflow at the moment makes no sence from my point of view.
Kind regards
Alain
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Wed Dec 03, 2014 8:08 pm
by Phantom107
Is it possible to import CSV files to do the scattering, so Blender is fast in the viewport and I can combine it with Phantom Scatter? I have some new features coming up and it would be awesome to be able to fully replace Octane standalone by Octane inside Blender.
This is a real shortcoming! Please look into this, I don't know how difficult it will be, but a CSV file is just a list of matrices that in the standalone, a Scatter node imports.
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Fri Dec 05, 2014 2:46 pm
by resmas
Phantom107 wrote:Is it possible to import CSV files to do the scattering, so Blender is fast in the viewport and I can combine it with Phantom Scatter? I have some new features coming up and it would be awesome to be able to fully replace Octane standalone by Octane inside Blender.
This is a real shortcoming! Please look into this, I don't know how difficult it will be, but a CSV file is just a list of matrices that in the standalone, a Scatter node imports.
+1
Would love to have that.
cheers
resmas
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Thu Dec 11, 2014 3:32 pm
by Marten74
If some programming genious would create a plugin that converts Cycles materials and node trees to Octane materials and node trees, I would buy it in a whiffy!
Cheers!
::mb
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Thu Dec 11, 2014 5:18 pm
by Alain
+1
I would pay 100 $ for such a convertor.
Kind regards
Alain
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Thu Dec 11, 2014 8:40 pm
by Marten74
Alain wrote:+1
I would pay 100 $ for such a convertor.
Kind regards
Alain
I´m with you!
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Thu Dec 11, 2014 9:09 pm
by ephdot
Regarding the material converter thing, +1.
With regard to materials, I'm also wondering if it is possible to do something similar to the standalone, where we can see all of the material slots in a list for a global mesh. Sometimes, it can be so tedious to chase down all of the materials in a scene. If it was presented as a hierarchy so you could see what mesh it is as well that would be nice.
Lastly, I know I've seen it mentioned, but I can't find it - does anybody know if installing the latest standalone (2.14) will bugger the current Blender/Octane version? Or more generally put, must we keep the Blender/Server and standalone versions in sync?
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Fri Dec 12, 2014 1:16 am
by JimStar
ephdot wrote:With regard to materials, I'm also wondering if it is possible to do something similar to the standalone, where we can see all of the material slots in a list for a global mesh. Sometimes, it can be so tedious to chase down all of the materials in a scene. If it was presented as a hierarchy so you could see what mesh it is as well that would be nice.
What is the problem with Blender outliner?..
ephdot wrote:Lastly, I know I've seen it mentioned, but I can't find it - does anybody know if installing the latest standalone (2.14) will bugger the current Blender/Octane version? Or more generally put, must we keep the Blender/Server and standalone versions in sync?
It does not matter if you have another standalone version installed
locally. It does matter only if you are using network rendering - in this case you must have exactly the same version of render slaves.
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Fri Dec 12, 2014 2:54 am
by ephdot
Jim-
Thanks for the reply.
I don't really have a problem with the outliner view in Blender. I was just imagining a view similar to how you have the Live DB view. Perhaps a tab on that display named Scene Materials that shows the materials in the scene in a layout similar to the Live DB layout, with previews and so on.
That said, I know you have bigger fish to fry. I was just floating it as a "what-if" type of suggestion.
Cheers,
-ephdot
Re: OctaneRender™ for Blender 2.06 - 6.6 Win [TEST]
Posted: Fri Dec 12, 2014 6:01 am
by simdal
Regarding the material converter thing, +1.
Thanks, simdal