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Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 4:38 pm
by borisrabant
octane have rendered 600 frame without pb. It's very strange !
Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 4:47 pm
by aoktar
borisrabant wrote:octane have rendered 600 frame without pb. It's very strange !
if it happens again, check Console output for export times. If you see interesting stuff please notify me. I'm not sure where is the time loss, on export or rendering. Also try to check gpu usages while rendering this frames.
Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 4:57 pm
by borisrabant
The new render was done without pb. If I didn't have the screenshot of the first render I would think I'm crazy

Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 6:33 pm
by borisrabant
I've made a test. I save copy the same and make another render. Same problem at frame 191.
Here is the log :
---- FRAME 189 DOC:0x0000000145390DC0 first:0 fullUpd:0 updMthd:0 nodes:36 links:4 ----
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
---- FRAME 190 DOC:0x0000000145390DC0 first:0 fullUpd:0 updMthd:0 nodes:36 links:4 ----
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
---- FRAME 191 DOC:0x0000000145390DC0 first:0 fullUpd:0 updMthd:0 nodes:36 links:4 ----
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Tried to access null item
Is "Tried to access null item" normal ?
Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 6:39 pm
by aoktar
could you check gpu's? Also please see render image's bottom for info. Let's compare ms/sec values
Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 6:53 pm
by borisrabant
gpu-z doesn't see any cuda device

So I can't check Gpu.
I'm making render to check ms/sec
Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 7:03 pm
by pBarrelas
borisrabant wrote:gpu-z doesn't see any cuda device

So I can't check Gpu.
I'm making render to check ms/sec
You could fill in the information on your signature (like the other users) in order to help on situations like these. Which GPU are you using?
Re: octane increase time render (x10) in the middle of animation
Posted: Thu Nov 13, 2014 7:15 pm
by borisrabant
Done

Re: octane increase time render (x10) in the middle of animation
Posted: Fri Nov 14, 2014 12:39 am
by abstrax
Maybe try to disable app nap (I believe it's somewhere in the OSX energy options).
Re: octane increase time render (x10) in the middle of animation
Posted: Fri Nov 14, 2014 12:47 pm
by borisrabant
It seems you were right ! I've disable app nap on octane and C4D (cmd i on each app) and I've rendered 3 different old projects without problem.
Thanks a lot.