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Re: Issues with Network Render - OCTANE 2.11.1a 3D Max

Posted: Thu Nov 27, 2014 12:34 am
by abstrax
kcpr-raffaEl wrote:OK, it's much better!

Here is how it looks now:
Slave GPU usage OCT 2.13.jpg
I'm wondering if I would connect two 1GB network connections it could help more...
On Network activity performance doesn't even exceeds 50% of bandwith...
Thanks for the screenshots. It seems that transmitting the intermediate results takes too much time. What is the resolution you are rendering? Is something else using the network?