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Re: How to assign Octane3dsmax Maps via Maxscript

Posted: Sat Nov 15, 2014 3:42 pm
by Jari
For now I'm rounding the problem with this:

1. First I ad Diffuse material
meditmaterials[1] = Diffuse_material ()

2. I add all the textures manually from material editor

3. If I need new material with diffuse_tex I make copy of meditmaterials[1] and I can give new bitmap parameter to NewMaterial.diffuse_tex.filename
For bump, normal, diffuse I set *_input_type = 0 and *_value = 0 IF I don't need them.

Not the best way but works(kind of) for now :D