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Re: Displacement+Normal Map bug

Posted: Wed Nov 19, 2014 11:33 pm
by aoktar
very nice, congratz. hope to see more works

Re: Displacement+Normal Map bug

Posted: Thu Dec 31, 2015 9:09 am
by FxDesign
Hello, how did you combine displace map + normal map.
I have the same problem, I have sculpted a rock with the sculpt module, and C4d export normal map + displace map.

Can you explain your workflow to do that ?

Thanks you

Re: Displacement+Normal Map bug

Posted: Thu Dec 31, 2015 5:55 pm
by aoktar
FxDesign wrote:Hello, how did you combine displace map + normal map.
I have the same problem, I have sculpted a rock with the sculpt module, and C4d export normal map + displace map.

Can you explain your workflow to do that ?

Thanks you
viewtopic.php?f=87&t=48024

Re: Displacement+Normal Map bug

Posted: Sat Jan 02, 2016 6:26 pm
by FxDesign
Thank you Aoktar, it works :)

Re: Displacement+Normal Map bug

Posted: Fri Jul 28, 2017 9:13 pm
by likeshesaid
I'm confused...how did you combine the normal + displacement into one image when the normal map is all different kinds of saturated hues?

Also, what channel did you end up using this combination in?

Pretty confused about this resolve

Re: Displacement+Normal Map bug

Posted: Mon Jul 31, 2017 7:06 am
by bepeg4d
Hi likeshesaid,
which version of plugin are you using exactly?
This is an old discussion, and the workaround of using a mix material with displacement, and the material with normal map plugged twice in the mix, should not be necessary anymore.
Please, make sure to have good uvs without overlapping for displacement, otherwise you can see some artifacts.
ciao beppe