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Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sun Oct 26, 2014 9:06 am
by enricocerica
voon wrote:@Elonius

Appaqrently, with region render you're not suppsoed to look at Ms/s ... the image should still clear up faster than the entire rende, even if Ms/s are reported lower. i can't properly explain it, but that's what was said when region render became available.
Well, that's quite evident, not all the regions of an image render at the same Ms/s, low exposed regions will converge slower, when rendering the whole image, the Ms/s is probably an average, if you render a homogeneous high exposed white surface it will be fast, if you render a low exposed corner it will be slow.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sun Oct 26, 2014 4:58 pm
by Marten74
Hello!

Is it possible to combine sunlight and environment texture in the plugin as in the stand alone version? Can´t figure it out...

Any chance the plugin manual will be updated with all new features? Or is it me again not finding it? The links I find on Otoys home page takes me to Version 1.20.1 – 1.1 beta (August 2013).

A little wish a bit off topic perhaps... It would be great if Otoy/Octane could put a bit of money/time in to making some good quality video tutorials. Even good written ones would be much appreciated.

Thanks

::mb

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sun Oct 26, 2014 9:51 pm
by Saramary
Hi Marten74,

Yes, you can combine the Daylight system and an environment texture. As I remember, we have this feature since the first 2.0* plugin.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sun Oct 26, 2014 10:17 pm
by Marten74
Thanks!

For some reason, earlier today, the texture slot grayed out when I choose the sky environment. Maybe my eyes was playing a trick, or other forces was messing with my setup. Now it works as expected =)

Cheers!

::mb

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Thu Oct 30, 2014 4:56 am
by 00Ghz
I get some sort of weird artifacts when trying to live render. When looking through the camera, the texture on the plane gets some circles and from a close up I see the triangulation taking place. Dind't have this issue with previous version.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 31, 2014 1:42 am
by Saramary
Hi 00Ghz,
Have you checked the Ray epsilon value? Some times, when it too low (0,000001 for example) these sorts of artifacts might occur. The default value 0,0001 in most cases gives good results.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 31, 2014 8:14 am
by 00Ghz
Ok, that apparently fixed it. Thanks

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 31, 2014 9:54 am
by voon
Stupid Q: since we have a cleaned up node menu now (which I LOVE) ... what do we do, if we accidentally delete the output node other than reload?

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 31, 2014 11:49 am
by Marten74
Hi!

Here is a question I have posted a long time ago and never got a solution, or feedback what I might be doing wrong. I think this might be a bug though.

It´s the CTRL + P "fit projection" that I think is behaving strange. The attached image shows clear what I mean.

Thanks

::mb

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 31, 2014 10:30 pm
by Saramary
Hi Marten

1. Even it's the bug it is nothing to do with Octane plugin. It would be better to ask Blender developers about it.

2. I've tryed to reproduce this issue but no luck. I added a plane to a new scene and unwrapped it using the Project from view option. After that in UV window I fit the uv-map to my image (ctrl+p). So far so good. The next step was to rotate the uv-map. And still I didn't have any problems, the plane with the image looked as it should be.
So, you should either tell me what i was doing wrong or send me your scene.