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Re: xparticles motion blur
Posted: Wed Apr 22, 2015 9:38 pm
by aoktar
you need to play or cache xp
Re: xparticles motion blur
Posted: Wed Apr 22, 2015 11:01 pm
by Janmansilver
Re: xparticles motion blur
Posted: Thu Apr 23, 2015 10:35 pm
by aoktar
There is a new scene
Re: xparticles motion blur
Posted: Thu Apr 23, 2015 11:47 pm
by ChrisVis
scene is working here... (XP 3)
I dont think it is an issue with XP 2.5.. at least hope so for you, Janmansilver.
Re: xparticles motion blur
Posted: Fri Apr 24, 2015 9:22 am
by Janmansilver
Thanks a million, I can get it working now in the final render, but not in the live viewer (even though interactive motion blur is activated). But that's not a big issue, as long as I can get motion blur on the final result.

Re: xparticles motion blur
Posted: Fri Apr 24, 2015 1:19 pm
by ChrisVis
Hi Janmansilver,
great!
Strange it doesn`t work in live viewer for you, but as long as final rendering works...
Cya,
ChrisVis
Re: xparticles motion blur
Posted: Sat Apr 25, 2015 12:08 pm
by ten
Does motion blur work with the xp skinner object? Ive tried a few different setups and I either get no result at all or some very weird streaks of motion blur.
ten
Re: xparticles motion blur
Posted: Sat Apr 25, 2015 1:19 pm
by aoktar
ten wrote:Does motion blur work with the xp skinner object? Ive tried a few different setups and I either get no result at all or some very weird streaks of motion blur.
ten
There is a limitation on vertex motion blur. It requires a constrant number of vertices.
Re: xparticles motion blur
Posted: Sat Apr 25, 2015 7:27 pm
by ten
ok thanks... RSMB for skinner I guess then
ten
Re: xparticles motion blur
Posted: Sun May 03, 2015 3:59 am
by garytyler
ahmet, do you know if Octane 3 will have a solution for production quality motion blur on particles?