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Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 2:19 pm
by lucioing
Ahmet the greatest! :D :D :D
L.

P. S. What about macos?

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 2:48 pm
by mate
Very cool! Looks very promising!

Any chance our hairbug got fixed?

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 2:51 pm
by aoktar
mate wrote:Very cool! Looks very promising!

Any chance our hairbug got fixed?
hi mate, what's your bug? cannot fix the anythings without finishing the passes.

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 3:42 pm
by Method
Not working with R14?

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 3:45 pm
by aoktar
Method wrote:Not working with R14?
only R15 could be ready before weekend. I thought that one is better nothing. I'll try to prepare other versions

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 3:50 pm
by Method
Thank you very much! ;) looks great!

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 6:22 pm
by Ron
WOW - that was fast to update, Ahmed. Awesome job, thank you.
I did a first speed test on a current scene I am working on and got this results.
Still havy noise, but I will keep tweaking and see what I get.

With coherent mode:
OR2.10_Coherent_PT_1500_9.40min
OR2.10_Coherent_PT_1500_9.40min
Without coherent mode:
OR2.10_PT_1500_10,34min
OR2.10_PT_1500_10,34min
Regards
Ron

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 7:37 pm
by TonyBoy
Aoctar, I have C4D 12 and the plugin download for 2.06 includes C4D v12. Is this true or a simple mistake?

Sorry to jump in here but I had given up on the C4D Plugin.

Tony

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 8:00 pm
by aoktar
Hi Ron,
thanks but how can you produce so many noises in a bright scene? Check my two render with 2.10. These are about 5min on 780+590, even with PT. For high emissions you should play with gi clamp. This will cut some emission rays. Accordingly will cut the fireflys. This will help to you for doing cleaner renders

Re: Version 2.10.0 - TEST1

Posted: Sat Sep 27, 2014 9:54 pm
by miohn
Mike,
As i said that i can't change some layer buffers as ObjectID. So this is the main reason to develop new section and system for passes. But you may see correct output in saved images. Octane does colored objectIDs since beginning. Also many renderers does. Anyway we will add user controls to set colors.
Hi Ahmet,

no problem!
In saved image I have a colored version.
But whats then the difference between MatID and ObjectID?
One is then superfluous, or do I miss something?

regards
Mike