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Live DB skin material for Victoria 6
Posted: Tue Aug 19, 2014 5:56 pm
by DOrdiales
Hello,
I uploaded a material in Live DB:
Materials: Organic: Skin: "D.Ordiales - Skin V6".
Do You know how to put it a picture? I've uploaded 2 times by mistake, I deleted one of them, but still appears.
To use the material:
1. Attach the corresponding surfaces.
2. Attach the corresponding maps.
For example, We can connect the surfaces
nostrils,
lips and
face with the material, and associated the corresponding textures:

- Material01.png (16.46 KiB) Viewed 6496 times
I hope that helps.
greetings
Re: Live DB skin material for Victoria 6
Posted: Fri Aug 22, 2014 1:48 am
by FooZe
DOrdiales wrote:Hello,
I uploaded a material in Live DB: Materials: Organic: Skin: "D.Ordiales - Skin V6".
Do You know how to put it a picture? I've uploaded 2 times by mistake, I deleted one of them, but still appears.
I have removed the material from the DB, previews are generated by us periodically.
Thanks
Chris.
Re: Live DB skin material for Victoria 6
Posted: Fri Aug 22, 2014 9:45 am
by DOrdiales
FooZe wrote:DOrdiales wrote:Hello,
I uploaded a material in Live DB: Materials: Organic: Skin: "D.Ordiales - Skin V6".
Do You know how to put it a picture? I've uploaded 2 times by mistake, I deleted one of them, but still appears.
I have removed the material from the DB, previews are generated by us periodically.
Thanks
Chris.
Thanks a lot, Chris.
Re: Victoria 6 - Octane Standalone
Posted: Sat Aug 23, 2014 6:25 am
by xxdanbrowne
Comparison (left to right of some of the shaders)
Diffuse, Kayze's, Cordiales V6, Tonysculptor r20
(fairly sure I screwed something up with the scattering scale with Tony's and I don't know what went wrong with Kayze's)

Re: Victoria 6 - Octane Standalone
Posted: Sun Aug 24, 2014 12:21 pm
by richertmx
I cannot find the Skin in the LiveDB, anyone else experience this problem?
Anyway, thanks for sharing your method/material =)
Re: Victoria 6 - Octane Standalone
Posted: Sun Aug 31, 2014 11:52 pm
by leo64
Could someone please share the macro D.Ordiales - skin V6?
Re: Victoria 6 - Octane Standalone
Posted: Wed Sep 03, 2014 6:39 pm
by DOrdiales
leo64 wrote:Could someone please share the macro D.Ordiales - skin V6?
Re: Victoria 6 - Octane Standalone
Posted: Fri Sep 12, 2014 4:57 am
by Stevenyang0430
I came back and checked again , and found the new images you've created.
All I want to say is ... WOW
Especially for the second last one, the lighting is just so real!
How many lights did you put in that scene? (The one in night time)
Re: Victoria 6 - Octane Standalone
Posted: Fri Sep 12, 2014 9:25 am
by TRRazor
If you guy fancy a decent SSS skin shader for OctaneRender you should definitely check out our RedSpec TGX for DAZ Studio shader.
We'll release this probably as soon as the next week, and it will not only deliver stunning texture detail on your characters, but also phsically calculated sub-surface-scattering effects.
Not only is it a single shader fo everything, but we went to great lengths and developed materials for
every single limb of Victoria 4 / and 6.
You can check out our deviantart group here:
http://redspecsss.deviantart.com/
And our official homepage where you can already purchase the Poser / OctaneRender shaders.
If you've got any questions about our work - don't hesitate to ask

Re: Victoria 6 - Octane Standalone
Posted: Fri Sep 12, 2014 11:54 pm
by DOrdiales
Stevenyang0430 wrote:I came back and checked again , and found the new images you've created.
All I want to say is ... WOW
Especially for the second last one, the lighting is just so real!
How many lights did you put in that scene? (The one in night time)
Thank you Steven.
For day scene, I used Octane's "Daylight":
For the night scene I have used several lights:
A lamp (temperature: 3000 - power: 30,000):
A light on the shelf (temperature: 2000 - power: 250):
A hose (temperature: 4000 - power: 6,000):
A light on the ground (temperature: 2500 - power: 5,000):
A ceiling light (temperature: 3000 - power: 100,000). I have created a false ceiling to play with opacity:
I have used a little light "Texture Environment":
And I used the kernel Path Tracing:
Finally, I have set some parameters in "Imager" section.
Greetings