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Re: Dirt - render to texture

Posted: Mon Aug 04, 2014 5:47 pm
by glimpse
coilbook wrote:hi this nDo looks good does it work with octane and 3ds max
it works with anything (I mean any prorgam, than can take source maps, like diff, spec, normal..) - game engines, render engines, etc..

All the headache with it (at least for me) was to learn how to make bakes & tidy unwrap (as I didn't know that at all). This suite is a photoshop plugin (keep in mind). When You make a bake out of hi-poly to low You'll get few maps. Add those to program & then it helps to apply chosen filters with the help of those maps to add details where they belong..-it might be tricky to learn, but..it's amazing =)

Re: Dirt - render to texture

Posted: Mon Aug 04, 2014 8:57 pm
by coilbook
gordonrobb wrote:Glimpse: you swine :)

I had heard of nDo and dDo before but never really looked at it. Spent some time looking at the videos and fell in love. Have just bought the suite. It is awesome.

Coil book: best I can see, it's actually more a photoshop plugin so it's for creating and/or improving texture images while being able to see the results. You can paint, but it also has some incredible built in automatic texture creation tools. I cannot wait to play with it.
Thanks!

Re: Dirt - render to texture

Posted: Tue Aug 05, 2014 8:36 pm
by Karba
At some point we will make texture baking, but not right now.