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Re: Making shadows less "black"

Posted: Fri Jul 18, 2014 12:46 am
by Rikk The Gaijin
gordonrobb wrote:I'm confused by this thread :)
Surely, if octane is this real world renderer, and the shadows are too dark, it's a lighting issue.
There is no such thing as "real world renderer".
Octane, as well as many other rendering engines, uses mathematical formulas to emulate the way light works, based of our understanding of the laws of physics, but of course reality is way more complex than that.
If a "real world renderer" existed, we wouldn't have any setting to play with, wood will be wood, glass will be glass, and so on...
With that said, Octane has an option to disable shadows, which is already something you can't do in real world, so why not have a greyscale slider to decide how much opaque the shadow should be? ;)

Re: Making shadows less "black"

Posted: Fri Jul 18, 2014 6:46 am
by gordonrobb
Sure, I get the "why not" aspect of it. It would for sure, be useful.

My question was more about how to fix the problem you have with shadows now, without this feature. I was thinking there should be a lighting solution for that.

Re: Making shadows less "black"

Posted: Fri Jul 18, 2014 1:04 pm
by jan kudelasek
Hi,
try hdr + sun.

Jan