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Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 9:03 am
by JimStar
It looks like you have a big scene and run out of system memory and Maya can't allocate it to store the image file...
Can you look at CPU memory statistics during rendering, what amount of free physical (not paged) memory you system has?

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 10:05 am
by churumbela
The system I'm currently using has 32GB of RAM and 3 GTX780 with 3GB of Vram, and plenty of memory is free when I analyze it while rendering.

The scene isn't that large, though some textures are (12000px wide or so).. it's just an earth globe and a satellite.

What's strange is that not even the folder for saving the file is being created.. I'm starting to think I stumbled upon another bizarre situation from Maya's world.

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 10:14 am
by JimStar
Are you sure that you have tried to save this to .exr too (choosing some of HDR formats in format list)? Did you get the same error in this case?

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 11:09 am
by churumbela
I'm trying but when using octane as the current render engine, exr isn't listed as a filetype option for exporting :/

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 11:13 am
by JimStar
churumbela wrote:I'm trying but when using octane as the current render engine, exr isn't listed as a filetype option for exporting :/
JimStar wrote:... choosing some of HDR formats in format list ...

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 11:53 am
by churumbela
Sorry, it took me a while to understand what you meant by chosing any HDR format...
it worked smoothly.

Could you please tell me what made the trick?

cheers!

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [CURRENT]

Posted: Fri Jul 04, 2014 12:07 pm
by JimStar
churumbela wrote:Sorry, it took me a while to understand what you meant by chosing any HDR format...
it worked smoothly.

Could you please tell me what made the trick?

cheers!
So, if the HDR works fine for you - I can tell that it is sure some Maya's issue. As in HDR case - the .exr files are saved by my own code, not using Maya's API (as for HDR saving - Maya's image saving API functionality is completely broken, I already wrote about it here on the forum). But all other formats are saved using Maya's image saving API. So, something goes wrong inside Maya's code, as all what the plugin does - just gives the image data and filename to Maya's API function. And it seems that for some weird reasons, especially this your scene conflicts somehow with Maya's ability to save the file, while the other scenes work OK in the same place...
If you are able to give me the scene - I can try to investigate the dependencies...

Re: OctaneRender® for Maya® 1.55 - 3.5 Win [OBSOLETE]

Posted: Wed Jul 09, 2014 2:51 am
by JimStar
Next version HERE.