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Re: some more procedural metals - got a good rust there
Posted: Sat Aug 02, 2014 12:24 am
by acc24ex
did anyone check under - Non organic - Metal - Scratched edges metal red, is that one working OK?
I'll try and upload more when I start playing with materials again, cause I have to switch to octane standalone, readjust if the material ball doesn't look right, and then upload..
Re: some more procedural metals - got a good rust there
Posted: Sat Aug 02, 2014 2:51 am
by xxdanbrowne
Yeah it's there.
Re: some more procedural metals - got a good rust there
Posted: Sat Aug 23, 2014 12:31 am
by perro_abombao
[quote="acc24ex"]I got me some nice rust via gradient etc..
- materials mostly procedurals, attacted is the material library but for 3dsmax 2015 - usually doesn't work in lower version..
-Hi thanks for sharing this!!!

...could you send in this way the maps for your material "metal black slight scratch dirt"??? please...
Re: some more procedural metals - got a good rust there
Posted: Mon Aug 25, 2014 1:36 am
by acc24ex
oh did I forget the maps - I think it was the scratch bump map from the metal in the liveDB .. the really scratchy one .. I'll check later
Re: some more procedural metals - got a good rust there
Posted: Sat Sep 20, 2014 7:48 pm
by Jonas
Sweet, thanks for sharing!

Re: some more procedural metals - got a good rust there
Posted: Tue Jan 06, 2015 4:57 pm
by jeffbriant
Hey guys, this is such a rad material!!! I haven't used it yet because it's coming out a little odd in my c4d from the LiveDB (screenshot below)
Anyways, I'm going to try and build one or two of these myself. Thanks for the awesome tip!!
Re: some more procedural metals - got a good rust there
Posted: Tue Jan 06, 2015 6:07 pm
by acc24ex
scale the object way down - dirt shader is pretty much dependent on object size - it was "optimized" for the octane material preview object
- or change the radius parameter on the dirt node
Re: some more procedural metals - got a good rust there
Posted: Fri Jan 09, 2015 8:10 pm
by Jorgensen
this is some very fine textures! - and good as a learning tool
thank for sharring.
Re: some more procedural metals - got a good rust there
Posted: Sat Jan 10, 2015 11:03 am
by voon
Hm, I get a dented silver ball when laoding that orbx ....? Nothing red at all and no special effect on the edges (how does one do that anyway, to follow the edges of a UV map in a material?)
Re: some more procedural metals - got a good rust there
Posted: Sat Jan 10, 2015 6:40 pm
by acc24ex
as I mentioned above - this shader / dirt texture in general is dependent on object size - reduce it or change radius values in the dirt node
..actually just read now, maybe you should click on the other node, one furthest below usually has settings if I remember it