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Re: 3ds max plugin 2.0 displacement bug

Posted: Mon Jun 23, 2014 6:36 pm
by DIO
I purchased Octane 2.0 and played around with it.
In my tests the Speed loss wasn´t that bad.
Specially region render and displacement are great ... BUT:

I get this triangle artefacts on my mesh when using displacement in combination
with normal- or bump map.
Please, please fix that.
I always use displacemt for the more rough surface forms and normal maps
for the very fine close up detail.

Re: 3ds max plugin 2.0 displacement bug

Posted: Mon Jun 23, 2014 9:03 pm
by Karba
DIO wrote:I purchased Octane 2.0 and played around with it.
In my tests the Speed loss wasn´t that bad.
Specially region render and displacement are great ... BUT:

I get this triangle artefacts on my mesh when using displacement in combination
with normal- or bump map.
Please, please fix that.
I always use displacemt for the more rough surface forms and normal maps
for the very fine close up detail.
normal/bump map doesn't work with displacement. math is quite complex. I am not sure it will be fixed in near future.
displacement can replace bump/normal map. it can be detailed enough.

Re: 3ds max plugin 2.0 displacement bug

Posted: Mon Jun 23, 2014 9:04 pm
by Karba
truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.
fixed, wait for a new release.

Re: 3ds max plugin 2.0 displacement bug

Posted: Mon Jun 23, 2014 9:06 pm
by Karba
visionmaster2 wrote:this what i got with displacement and mix/sss with and without bump
Image
Did you try to play with ray epsilon? I am not sure what is going on there.

Re: 3ds max plugin 2.0 displacement bug

Posted: Mon Jun 23, 2014 9:53 pm
by DIO
Karba wrote:
truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.
fixed, wait for a new release.
Great :)
This is what it looks like now.
Looking forward to new release :)

Re: 3ds max plugin 2.0 displacement bug

Posted: Tue Jun 24, 2014 6:38 pm
by remKa
No way to put a normal map AND displacement map ? Oh man...

What about VectorDisplacement ? Would it be possible ?

http://docs.pixologic.com/user-guide/3d ... ment-maps/

Re: 3ds max plugin 2.0 displacement bug

Posted: Thu Jun 26, 2014 10:59 pm
by DIO
suvakas wrote:
truerender wrote:Sometimes displesment work with mix material and sometimes not....
For me it's not working with mix material at all.

Suv
Yes, displacement isn´t working in the mix material.
It works in the displacement slot directly in the mix material, but there is no effect when mixing materials
which have displacement on their own.

Also it doesn´t work putting a mix texture blending or masking with two displacement-maps into the displacement slot of a material.
No effect at all.