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Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 2:26 am
by Karba
Dom74 wrote:
Karba wrote:
Dom74 wrote:
Same here, nothing exported, no file in directory, tried with both std. and octane cameras.
Ok, got it. Will fix in a few minutes.
Thanks
Please redownload the plugin

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 2:35 am
by Dom74
Done, exported a scene, I got 2 files *.abc and *.orbx, now, I'll try in standalone.

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 2:49 am
by Dom74
Testing render with standalone, all is OK, textures, instances and multiscatter instances, moveable proxies, nice work !

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 2:53 am
by Karba
Dom74 wrote:Testing render with standalone, all is OK, textures, instances and multiscatter instances, moveable proxies, nice work !
Cool, thank you!

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 3:00 am
by ltchest
will this new release support / work in Max 2015 ??

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 3:02 am
by Karba
ltchest wrote:will this new release support / work in Max 2015 ??
Not yet.

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 3:29 am
by Dom74
I think objects properties like visible to camera/reflexions and cast shadows or not is not being exported to standalone.

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 3:33 am
by Karba
Dom74 wrote:I think objects properties like visible to camera/reflexions and cast shadows or not is not being exported to standalone.
We will check it

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 4:50 am
by Karba
Dom74 wrote:I think objects properties like visible to camera/reflexions and cast shadows or not is not being exported to standalone.
Fixed

Please redownload again

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 6:42 am
by glimpse
Thanks You, Karba!

(export feature was one of those features
I was looking forward very much! Very useful!)

Let's try it! =)