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Re: Turtleneck

Posted: Wed May 28, 2014 12:24 am
by Seekerfinder
dionysiusmarquis wrote:
Seekerfinder wrote:Wonder what it was rendered in.
http://www.mitsuba-renderer.org/
ROUBAL wrote:I can't imagine the number of polygons...
These are not polygons, its done by voxelization and anisotropic scattering. Its a volumetric render method. I'm a big fan of the mitsuba guys. They always do stuff the most impressive way.

@xxdanbrowne: I didn't mean to invade your topic :)
Very impressive indeed.

Thanks for sharing xx.
Seeker

Re: Turtleneck

Posted: Wed May 28, 2014 3:39 am
by Tugpsx
Very impressive.

Re: Turtleneck

Posted: Thu May 29, 2014 3:44 am
by xxdanbrowne
np about invading my topic. I in fact consider it to be on topic. I also love the sig-graph stuff. I just wish more of it made its way into 3D products faster. It seems to take at least 4-5 years before getting into products and not everything makes it. Some of the soft body stuff from 2013 was superb. But it's nowhere to be seen.