Page 2 of 2

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Tue May 13, 2014 12:49 am
by Rikk The Gaijin
coilbook wrote:How do you buy Brigade 3? And can you use it as a renderer for 3ds max Thanks
It's still in development, you cannot buy it yet.
And I don't think you can use it as a renderer for 3dmax, it's a graphic game engine, but I might be wrong on this one.

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Tue May 13, 2014 12:57 am
by sikotik13
For the curious about settings used in Octane:

"Direct Light + AO. 2500 max samples. 7 minutes frames (1 x Titan - 6Gb)"

According to the video of the original Octane video (in the OP comments). Also includes the programs they used for design.

https://vimeo.com/83320345

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Mon May 19, 2014 11:00 am
by schodt
How difficult was this to setup in Unreal Engine? Been thinking of using it for presentations my self in the future..
Would be awesome to see some pictures of how the scene is setup in Unreal Engine :) !

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Mon May 19, 2014 3:09 pm
by ahooo
Interesting!

Would be very nice to see a version rendered with the Pathtracing engine as well (or DL + diffuse, which usually gives much nicer results than DL + AO) :-)

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Sat May 24, 2014 9:19 pm
by coolrodman
This video really makes me wonder why games such as Call of Duty, don't have global illumination prebaked, possibly in the textures. I think Unreal has screen space, but I only see ambient occlusion in most games. Obviously you won't have realtime changes, but those games are scripted one way path's you know? As far as the hardest thing a game engine needs to do next to GI is good reflections, fresnel is already used, but most game reflections are enviroment maps that are low res, because otherwise everything has to be rendered twice! I was quite amazed when I played PREY for the first time, going into the bathroom you could see realistic reflections in the mirror, very neat. I am 'still' amazed to this day how we can simulate reality inside a computer, it's unbelievable. (;

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Sun May 25, 2014 4:56 am
by j7th
The source code of Unreal Engine is available on github with price 19 USD per month, it would be great if OTOY can integrate Brigade graphic engine ontop of Unreal Engine, they mention what it's very easy to implement

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Wed Jul 02, 2014 8:00 pm
by puniska3030
Swedish Apartment - Real-Time 3D full video also it has links to the actual real time so you could run it you computer or mac see for your self the quality of unreal engine.
[vimeo]
http://vimeo.com/98625270[/vimeo]

You can download this project for Windows here :
bit.ly/SA_RT3D_High = High version (Very good configuration required)
bit.ly/SA_RT3D_Std = Standard version (No Motion Blur, No Bloom, No Ambiante Occlusion, No Vignette)
/!\ If you have not DirectX, you need to install it to run this software. /!\
microsoft.com/download/details.aspx?id=35

For mac, you can download this project here :
bit.ly/SA_RT3D_Mac

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

Posted: Thu Jul 03, 2014 7:02 pm
by Seekerfinder
Elvissuperstar007 wrote:Swedish Apartment in Real Time 3D - WIP - Rendering (OTOY Octane Render) VS Real Time (Unreal Engine 4)
https://vimeo.com/93246664
It's really hard to ignore this...
I hope Brigade resurfaces soon. Really looking forward to it.
Seeker