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Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 7:04 pm
by mdharrington
Nice work Juan....looking forward to trying it...
Finally lightwave will have micropolygon displacement....
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 7:12 pm
by vipvip
really impressive !
it would be so great to have control on this displacement, like populating with intances...
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 7:30 pm
by juanjgon
Other example, a grass patch using displacement.
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 8:15 pm
by FrankPooleFloating
Oh my gosh! Oh my gosh!.. and using some grass blade instances in concert with this would probably look even better. Maybe just a couple thousand in stead of hundreds of thousands.
To celebrate, let's have us a picnic on this grass when Octane LW 2.0 is released!.. Me and the wifey will bring the potato salad and deviled eggs!
More please! Keep it comin' J!
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 9:24 pm
by gordonrobb
juanjgon wrote:Other example, with only one quad polygon, all working in real time
-Juanjo
OK, this is superb. But it got me thinking. What we need now is a LW type gradient node to assist with the texturing of something like that. Any chance?
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 9:35 pm
by FrankPooleFloating
Hmmmm.. I just realized something.. If displacement happens in the GPU, then we would not be able to instance things along a surface, if said surface is being displaced a significant distance from original - like that mountain range for example... Juanjo?
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 9:41 pm
by gordonrobb
Unless we use Octane's instances? Haven't used them, so may be talking rubbish

Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 9:42 pm
by juanjgon
FrankPooleFloating wrote:Hmmmm.. I just realized something.. If displacement happens in the GPU, then we would not be able to instance things along a surface, if said surface is being displaced a significant distance from original - like that mountain range for example... Juanjo?
Perhaps you could use a dummy displaced object in Lightwave (using LW displacement, but disabled to don't render it with Octane) to use it as instancing surface.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 9:52 pm
by FrankPooleFloating
We'll cross that bridge when the time comes. Keep on truckin' pal.

Re: OctaneRender™ for LightWave™ 2.0 preview
Posted: Mon Apr 07, 2014 10:29 pm
by gordonrobb
Did you see my question about gradients? LW type ones. Would be really useful with displacement too.