Finally upgraded to this latest version from 1.20 due to that old 'stable' version having an utterly broken hotpixel removal tool (and plus I was mid-project). I imported a scene I've been working on and started making it version 1.5 compatible, meaning I started rescaling my tiling diffuse and bump maps to match Poser's scaling, which is what plugin 1.5 is now doing. Also, changing all previous transmapped objects using the default 'floatimage' node type to 'alpha', as the 1.5 plugin defaulted them all to 'greyscale'. When I initially loaded this scene, all of the tree leaves were semi-transparent. But after changing JUST ONE of them from 'greyscale' to 'alpha', suddenly all of the tree leaves began rendering correctly. It was very weird. Regardless, I'm still going to change all opacity pin node types from 'greyscale' to 'alpha' which is going to be a nightmare... This scene has over 450 pieces of foliage.
Anyway, I am curious if anyone else is experiencing huge delays when changing the node type in the pins? I click on 'Alpha' from 'Greyscale', and it appears nothing is happening. Then, my Windows 7 blue 'thinking' wheel starts spinning. Literally
ten seconds later (I counted), the node type finally changes.
This seems horribly optimized. I can't imagine others would be having this problem regularly, or there's no way Paul would have released this. Does anyone know why this is happening? It's brought my workflow to a screeching halt. I cannot convert all of the foliage in this scene at this speed.
And I don't know what others are experiencing as far as render times go, but this scene would render out with the daylight environment to 2000 s/p in only 20 minutes on my rig with a GTX Titan and GTX 680. Now it is telling me it will take 50 minutes to complete since the plugin upgrade. Octane 1.5 got
slower? What the hell?
Oh, below is what the trees looked like when I imported my scene. This is before I started adjusting the scaling. You can see the ocean tiling texture and distant mountain tiling texture were working in reverse. Also, this is how the trees rendered with the opacity pin using the 'greyscale' node type instead of 'alpha'.
Here is what it looks like after changing JUST ONE node type for ONE of the trees from 'greyscale' to 'alpha'. Suddenly, the plugin rendered everything differently. Makes absolutely no sense.
Also, the trees and mountains have corrected scaling in this test render.
EDIT: I reset up the materials for one of the trees, exported a .poc, then tried to reimport that .poc for another identical tree. It took
OVER ONE MINUTE to copy in. What is with this optimization? Why am I having this problem? Is it because of the size of the scene? I need help!