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Re: Textures Size
Posted: Sun Oct 31, 2010 9:01 am
by irene
OK, the chess set textures in the demo suite have 1024*753 and 1024*768 pixels --- I take this as a hint, that texture resolution does not matter in OctaneRender.
But where do these formats come from? The second one is clear, it is just the typical 4:3 resolution used in all kinds of images + screensize. But the first one?
Re: Textures Size
Posted: Sun Oct 31, 2010 9:06 am
by matej
It looks like the size is not important (I haven't read the manual yet - but if it's not mentioned in there, then it's not important)
I still use power of two sizes, though. Mainly for tile-able materials.
Re: Textures Size
Posted: Sun Oct 31, 2010 10:26 am
by irene
Hi matej!
The new manual is fine, but texture size is not mentioned... texture tutorials + more information would be helpful in general. I've only found sporadical information on the forum.
Your file with the two teapots was very helpful! Can I use the textures elswhere, if I give you credit?
Re: Textures Size
Posted: Sun Oct 31, 2010 10:45 am
by matej
You can use them wherever you want, just don't sell 'em (not that they are that good, anyway

)
You can apply texture creation knowledge form other sources, it's all similar / the same. As for the node issue - writing tutorials now would be a waste, because there is still a lot of things to add for the node pipeline to become usable.
Re: Textures Size
Posted: Sun Oct 31, 2010 1:40 pm
by irene
Thank you, matej!
Well, I agree, it is similar in other programs and it is better to wait for all possibilities for material relevant nodes to be there.
It would just be a bit easier now to have more examples, instead of experimenting, especially when render times are longer (glass).