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Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 6:12 pm
by mykola1985
this release seems to be incredibly stable! no bugs for now.. already tested 7 very complex scenes!!! ;)

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 6:38 am
by solomon
Hi Karba, I think there is a bug in this version as in previous versions when it comes to the shadow catcher ~ when I apply a shadow catcher to a ground plane and apply a texture environment, the effect is not honored in reflective surfaces.

What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..

is there a work around or am I missing something?

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 8:43 am
by HHbomb
hello
can we open a 1.31 scene with 1.25 version ?

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 3:08 pm
by mykola1985
yes.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 4:12 pm
by tonycho
Hi Karba, sorry for asking many times

when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map :)
so I can prepare for my future project

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 9:04 pm
by Karba
solomon wrote:Hi Karba, I think there is a bug in this version as in previous versions when it comes to the shadow catcher ~ when I apply a shadow catcher to a ground plane and apply a texture environment, the effect is not honored in reflective surfaces.

What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..

is there a work around or am I missing something?
Shadow catcher doesn't work with reflections, only with diffuse component.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 9:05 pm
by Karba
tonycho wrote:Hi Karba, sorry for asking many times

when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map :)
so I can prepare for my future project
That will probably be available in 2.x. Don't ask me when.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sat Feb 15, 2014 9:34 pm
by snake12
Hi in this versión I can not get to star to render the scene. very time consuming. in the versión 1.18 starts in seconds. Is a Bug or I do it something bad

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sun Feb 16, 2014 8:18 am
by suvakas
Karba wrote: Shadow catcher doesn't work with reflections, only with diffuse component.
And that's what makes it close to pointless.
We need it to be excluded from reflections.

Suv

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Sun Feb 16, 2014 8:27 am
by gabrielefx
Hi Karba,

is possible to adjust the sphere preview render quality, add a checker background and choose the desired gpu for this task?

thanks.