Page 2 of 2

Re: OcDS UPDATE v1.2.120.3413

Posted: Sun Feb 16, 2014 5:32 am
by rcallicotte
Thanks for paying attention to this plug-in and especially putting out a special effort lately. Please keep consistent and yet don't kill yourself! Thanks again.

Re: OcDS UPDATE v1.2.120.3413

Posted: Mon Feb 17, 2014 11:43 pm
by vortex3d
Shared materials split and duplicate with every save.
Shared material duplication per save.
Shared material duplication per save.

Re: OcDS UPDATE v1.2.120.3413

Posted: Mon Feb 17, 2014 11:58 pm
by t_3
vortex3d wrote:Shared materials split and duplicate with every save.
one of the testers in the closed beta also has this issue, but i wasn't yet able to reproduce it - can you pls send me a pm with a zipped scene file and the plugin settings file (as is WinProfile\OctaneRender\Data\OctaneRender_settings.oczdb) - thanks!

Re: OcDS UPDATE v1.2.120.3413

Posted: Tue Feb 18, 2014 1:11 am
by t_3
vortex3d wrote:Shared materials split and duplicate with every save.
UPDATE: you do load the scene from the content browser not by file > open, right?
there is an issue with the event flow in studio that i haven't foreseen: http://render.otoy.com/forum/viewtopic. ... 05#p171205 last paragraph.

as a temporary workaround pls use file > open to avoid the prob., until i have found a way to work around this particular fun stuff...

ps: what may also help is to explicitly use ctrl-n/new before loading a full scene from the content browse ('am not completely certain about that, but might be worth a try)

Re: OcDS UPDATE v1.2.120.3413

Posted: Tue Feb 18, 2014 1:47 am
by vortex3d
No, I use File/Load and clear the previous scene prior to loading.

I'm running Daz3D 4.6.1.39 Pro.
OS_01.png
Sys01.png

Re: OcDS UPDATE v1.2.120.3413

Posted: Tue Feb 18, 2014 2:08 am
by t_3
vortex3d wrote:No, I use File/Load and clear the previous scene prior to loading.
um.
daz studio version?

i'll maybe need to send you a debug version, to see what happens there and when. the reason is definitely, that the plugin misses to clear it's state prior load; this happens -apparently- because of the posted event flow changes, but might have other reasons also. afaik this did only happen to a few ppl yet (from whom i know)...

Re: OcDS UPDATE v1.2.120.3413

Posted: Tue Feb 18, 2014 2:12 am
by vortex3d
See previous post.

Re: OcDS UPDATE v1.2.120.3413

Posted: Tue Feb 18, 2014 2:18 am
by t_3
vortex3d wrote:See previous post.
err, they don't show the studio version (or i'm blind ;)... 4.6.2.x i guess?

Re: OcDS UPDATE v1.2.120.3413

Posted: Tue Feb 18, 2014 2:45 am
by vortex3d
I'm running Daz3D 4.6.1.39 Pro.