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Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Fri Jan 17, 2014 4:15 pm
by tonycho
Hi karba
I like the material projection in material now
it;s looks like uvw map

is it possible to show the material projection result in viewport not just the rendering?
just like when we did using uvw map?

Thanks
Antonius

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Sun Jan 19, 2014 2:38 pm
by suvakas
Are there any restrictions when using Cast shadows on/off ?
For me it's not working properly. It has quite random behaviour and I don't get it when it works and when not.

Suv

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Sun Jan 19, 2014 8:44 pm
by Karba
tonycho wrote:Hi karba
I like the material projection in material now
it;s looks like uvw map

is it possible to show the material projection result in viewport not just the rendering?
just like when we did using uvw map?

Thanks
Antonius
Unfortunately it is impossible.
It is octane specific feature. I can't implement it inside 3dsmax.

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 8:11 am
by suvakas
Could someone confirm if Cast shadows on/off is working properly?
It's not working for me.

Suv

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 9:35 am
by tonycho
@Karba: I see. Thanks anyway for that features
@suvakas: yes it's work on me. (cast off shadows)

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 9:47 am
by suvakas
Turning off shadows makes no difference here. (using PT for rendering so it's not AO or smth like that)

Suv

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 10:21 am
by bicket
suvakas wrote:Turning off shadows makes no difference here. (using PT for rendering so it's not AO or smth like that)

Suv
http://render.otoy.com/forum/viewtopic.php?f=33&t=37863
I'm waiting a answer from Octane Team

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 11:33 am
by suvakas
bicket wrote: http://render.otoy.com/forum/viewtopic.php?f=33&t=37863
I'm waiting a answer from Octane Team
For me it doesn't work with sun either. It works when I make a clean scene, but it stops working at some point.
I think it's a Max plugin bug.

Suv

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 11:50 am
by tonycho
Hmm. Maybe with hdri as sun its working
My scene use hdri

I not yet try with octane sun

Re: OctaneRender® for 3ds max® v1.25[Test]

Posted: Mon Jan 20, 2014 12:03 pm
by bicket
suvakas wrote:
bicket wrote: http://render.otoy.com/forum/viewtopic.php?f=33&t=37863
I'm waiting a answer from Octane Team
For me it doesn't work with sun either. It works when I make a clean scene, but it stops working at some point.
I think it's a Max plugin bug.

Suv
is it a specular mat ?
I have strange behaviour with specular / cast shadow / fake shadow