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Re: Eyes didn't work out too bad this time

Posted: Mon Dec 08, 2014 5:11 am
by itsallgoode9
your lighting could use some work to start with. Everything is looking a underexposed in general . Once that's fixed up it'll help you better judge what material adjustments you need to do.

Your eyes are looking like the final set of eyes from the first post in this list.
http://digital-photography-school.com/3 ... otography/

here's a 5 second photoshop adjustment that shows you how much of a difference having correct exposure makes when evaluating your image. your dark lighting was hiding alot of issues that are more easily visible now.
Image

Re: Eyes didn't work out too bad this time

Posted: Thu Dec 11, 2014 9:13 pm
by DOrdiales
Veneris wrote:This is very confusing for me. Could someone tell me what I need to modify exactly in the plugin DS?
Veneris, sorry my English. I not use DAZ plugin for Octane, but the Standalone version. My method is as follows:

Surfaces Eyereflection & Sclera: Specular Material
-Opacity: 0.000 (we don't want it to look)

Surface Cornea: Specular Material
-Opacity: 1,000 (transparent)

Surface Pupils: Diffuse Material
-Diffuse: RyBelle_eyes04.jpg (texture for Victoria 6)

Surface Irises: glosssy Material
-Diffuse: RyBelle_eyes04.jpg (texture for Victoria 6). You can complicate using "Color Correction" to clarify roughly the iris.
-Specular: 1,000
-Roughness: 0.00
-Opacity: 1,000
-index: 1,300

Surfaces Lacrimals & Sclera: glosssy Material
-Diffuse: RyBelle_eyes04.jpg (texture for Victoria 6)
-Specular: 1,000
-Roughness: 0.00
-Opacity: 1,000
-index: 1,450

Very important, brighten eyes with a light source, like he said itsallgoode9.

Regards
Eyes.png