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Re: Octane exporter for C4D version 0.10
Posted: Thu Sep 30, 2010 12:03 pm
by atome451
Thanks a lot Abstrax !
And thanks also to bepeg4d. I was thinking making something wrong. Now, i know it's not me...

Re: Octane exporter for C4D version 0.10
Posted: Thu Sep 30, 2010 8:06 pm
by ribrahomedesign
hi abstrax .
something seems to be broken with this release .if i export a scene from cinema 4d , i get this strange Sky dome mat.
i dont want ,and daylight in octane does not work anymore ?
cheers
Rico
Re: Octane exporter for C4D version 0.10
Posted: Fri Oct 01, 2010 5:07 pm
by bepeg4d
kubo has found the solution for the broken connection from plugin to octane
http://www.refractivesoftware.com/forum ... f=9&t=3748
ciao beppe
Re: Octane exporter for C4D version 0.10
Posted: Mon Oct 04, 2010 9:17 am
by abstrax
ribrahomedesign wrote:hi abstrax .
something seems to be broken with this release .if i export a scene from cinema 4d , i get this strange Sky dome mat.
i dont want ,and daylight in octane does not work anymore ?
cheers
Rico
Daylight should work. Regarding the sky dome material, I will have a look at it tomorrow. Does it happen in all scenes? What are our scene configuration and export settings?
Thanks,
Marcus
Re: Octane exporter for C4D version 0.10
Posted: Tue Oct 05, 2010 12:28 pm
by dadou351
great work

Re: Octane exporter for C4D version 0.10
Posted: Tue Oct 05, 2010 1:36 pm
by Rhodesy
thanks for the exporter - i havent touched octane in ages. Im having difficulty exporting a camera with my scene from cinema though. I have ticked export camera and selected the one i want but when octane opens the building (my scene) is miles away and no sign of the camera. This is annoying as I loath the camera implimention in octane so cant really navigate my scene or get close to the building. I use centimeters in cinema which the exporter picks up so im pretty sure octane should automatically set to that. What am i doing wrong? Thanks
Re: Octane exporter for C4D version 0.10
Posted: Tue Oct 05, 2010 6:54 pm
by abstrax
Rhodesy wrote:thanks for the exporter - i havent touched octane in ages. Im having difficulty exporting a camera with my scene from cinema though. I have ticked export camera and selected the one i want but when octane opens the building (my scene) is miles away and no sign of the camera. This is annoying as I loath the camera implimention in octane so cant really navigate my scene or get close to the building. I use centimeters in cinema which the exporter picks up so im pretty sure octane should automatically set to that. What am i doing wrong? Thanks
Please copy your C4D scene, replace the geometry with a cube and see if the problem still exists in the stripped down version. If it does, please send me that scene via e-mail. I'm sending you the address via PM.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.10
Posted: Tue Oct 05, 2010 6:55 pm
by abstrax
ribrahomedesign wrote:hi abstrax .
something seems to be broken with this release .if i export a scene from cinema 4d , i get this strange Sky dome mat.
i dont want ,and daylight in octane does not work anymore ?
cheers
Rico
Hi Rico,
I tried the daylight export yesterday and it worked here. Could you send me an example scene that shows the problem? (a cube as geometry would be sufficient).
Thanks,
Marcus
Re: Octane exporter for C4D version 0.10
Posted: Tue Oct 05, 2010 7:44 pm
by ribrahomedesign
hi Marcus.
i did a view test , and it looks like if the Sky object in c4d is active ,you get that strange sky dome in octane
and the daylight is not working
attached a image of the octane render ,and the cinema 4d settings with sky active
the scene is to big to upload
cheers
Rico
Re: Octane exporter for C4D version 0.10
Posted: Tue Oct 05, 2010 8:07 pm
by abstrax
ribrahomedesign wrote:hi Marcus.
i did a view test , and it looks like if the Sky object in c4d is active ,you get that strange sky dome in octane
and the daylight is not working
attached a image of the octane render ,and the cinema 4d settings with sky active
the scene is to big to upload
cheers
Rico
Ah yes, thanks for the feedback. Now I understand. The problem is that the Sky sky object consists of several (generated) light objects, including a sky dome which now gets exported. In Octane emmissive surfaces emit light only from the outside.
I can do two things here:
1. Flip the normals of hemispherical area lights.
2. Allow the Sky sky object be selectable as daylight object and if chosen, export only the (internal) sun light of it.
How about this?
Cheers,
Marcus