Page 2 of 2

Re: OctaneRender™ for Blender 1.20.2 - 2.7 beta Win [CURRENT

Posted: Mon Nov 11, 2013 10:13 pm
by JimStar
mib2berlin wrote:Hm, I don´t mean "Efficiency - Distribution", this is the IES thingy.
I did not say that you mean. Marten74 wrote about it, and I answered to him about "current texture node during UV-unwrap", exactly to this sentence:
Marten74 wrote:It seems the UV-unwrapping issue when using project from view is back. In order to solve the problem you need to add a regular blender texture node with the same texture applied (not connected) in order for the octane blender plugin to get the UV coordinates right.
About your issue: it is exactly "Efficiency - Distribution" issue, they are just swapped during transfer of emission node to server. Will fix it in next version.

Re: OctaneRender™ for Blender 1.20.2 - 2.7 beta Win [CURRENT

Posted: Mon Nov 11, 2013 10:22 pm
by mib2berlin
Hey Jim, now i understand, thanks.

Cheers, mib.

Re: OctaneRender™ for Blender 1.20.2 - 2.7 beta Win [OBSOLET

Posted: Tue Nov 12, 2013 2:03 am
by JimStar
Next version HERE.;)