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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Fri Oct 25, 2013 7:30 am
by grimm
Cool! Glad it worked. :)

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Fri Oct 25, 2013 7:37 am
by JimStar
grimm wrote:Jimstar, after using the plugin for awhile the viewport or the render screen no longer updates as the render is running. It displays 1 sample per pixel and then stops. Only after the render stops at the max samples does it display the final render image.
Do somebody have the same issue?

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Fri Oct 25, 2013 10:15 am
by kaiwas
JimStar wrote: Do somebody have the same issue?
working correctly

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Fri Oct 25, 2013 11:26 pm
by afecelis
JS thanks a lot for another great beta and for all the fixes. LiveDB materials are now showing up OK but they're all open, I can't close them by clicking on their minus' signs. Anyone else having this issue as well?
I'll post a screenshot soon.

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Fri Oct 25, 2013 11:40 pm
by afecelis
OK, some news, it's not a linux-only issue since it also happened on windows.
Image
AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.

regards,
Alvaro F. Celis

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Sat Oct 26, 2013 12:36 am
by Toast
There is a refresh button next to the pause button, did you try that?

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Posted: Wed Oct 30, 2013 12:14 am
by ephdot
afecelis wrote:OK, some news, it's not a linux-only issue since it also happened on windows.

AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.

regards,
Alvaro F. Celis
Regarding the materials being "stacked" issue (it creates new material slots versus replacing the selected one). I saw that for the Windows plug-in when I first tried the latest version. At first I though that they had modified it to work that way. Later on, when I restarted Blender, it was no longer doing the stacked thing. I even tried for about an hour to recreate it and was unsuccessful. No clue what it was, but I've not seen it since.

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [OBSOL

Posted: Fri Nov 08, 2013 1:39 am
by JimStar
Next version HERE.;)