Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE
Posted: Fri Oct 25, 2013 7:30 am
Cool! Glad it worked. 

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Do somebody have the same issue?grimm wrote:Jimstar, after using the plugin for awhile the viewport or the render screen no longer updates as the render is running. It displays 1 sample per pixel and then stops. Only after the render stops at the max samples does it display the final render image.
working correctlyJimStar wrote: Do somebody have the same issue?
Regarding the materials being "stacked" issue (it creates new material slots versus replacing the selected one). I saw that for the Windows plug-in when I first tried the latest version. At first I though that they had modified it to work that way. Later on, when I restarted Blender, it was no longer doing the stacked thing. I even tried for about an hour to recreate it and was unsuccessful. No clue what it was, but I've not seen it since.afecelis wrote:OK, some news, it's not a linux-only issue since it also happened on windows.
AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.
regards,
Alvaro F. Celis