Page 2 of 2

Re: alien skull/testing procedurals

Posted: Thu Nov 14, 2013 8:16 pm
by dionysiusmarquis
Yeah, i reconstructed your nodetree in standalone, but there are way to much dependencies and parameters to get the result. Crazy!

Re: alien skull/testing procedurals

Posted: Tue Nov 26, 2013 4:05 am
by acc24ex
try this one, use "invert" on the dirt texture, and try disabling smoothing - when you increase detail it tends to show more edges, depends on what you want to achieve.. dirt texture is actually the key to most of the ones I've done
node.JPG
playground.png