Page 2 of 2
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Fri Oct 18, 2013 9:31 pm
by TBFX
suvakas wrote:Hey guys,
How do you control the focal depth with camera aim locator?
I'm new to Maya and I can't get it to work. Or is there another way to animate focal depth in Maya?
Thanks,
Suv
Hi Suv,
Try this thread
http://render.otoy.com/forum/viewtopic.php?f=28&t=23455 RicKToxik wrote a script for this a while back, though I havn't used it myself. He uses a locator to set the focus point which is better than the look at point because it can be used on any type of camera and can be animated separately from the center of frame, you can always parent or constrain the locator to the look at if needed.
T.
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Sat Oct 19, 2013 12:44 am
by RickToxik
Hi guys the plugin and the motion blur renders super fine here. Great news!! I am not sure if it's me that does not use the maya function correctly, but I can't get the "Renumber frames" function to work in a batch render, while skipping some frames of my anim (maya win 7 2013.0). Maybe someone else could try to double check..
Suvakas, I am not sure if octane has a built-in function to control the camera focus with a locator, but you can try my "CameraFocus" script that does that. It will also plug your other renderers' focus too, if they're on the script's check list.
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Sat Oct 19, 2013 12:46 am
by RickToxik
hehe This one is newer, I'll update it in the other thread too, thanks TBFX : )
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Sat Oct 19, 2013 12:59 am
by TBFX
RickToxik wrote:I can't get the "Renumber frames" function to work in a batch render, while skipping some frames of my anim (maya win 7 2013.0). Maybe someone else could try to double check..
This is a known issue, I discovered it when I was trying to do sub frame renders for motion blur some time ago. JimStar is aware of it.
T.
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Sat Oct 19, 2013 3:29 am
by JimStar
TBFX wrote:
This is a known issue, I discovered it when I was trying to do sub frame renders for motion blur some time ago. JimStar is aware of it.
T.
Yep.

Will implement it in one of next versions.
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Sat Oct 19, 2013 9:01 am
by suvakas
RickToxik wrote:
Suvakas, I am not sure if octane has a built-in function to control the camera focus with a locator, but you can try my "CameraFocus" script that does that. It will also plug your other renderers' focus too, if they're on the script's check list.
Awesome, thank you guys! The script works good.
I love it how you can control the focus and aim separately now. Thanks again.
Suv
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Sat Oct 19, 2013 9:05 am
by suvakas
There is one thing I've noticed when working with Maya plugin.
If my kernel type is anything other than PMC, then my GPU usage stays at 50%.
Is there an explanation for it?
Suv
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Tue Oct 22, 2013 2:53 am
by p3taoctane
Thanks Jim Star
Love the motion blur
Peter
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Tue Oct 22, 2013 3:07 am
by TBFX
suvakas wrote:There is one thing I've noticed when working with Maya plugin.
If my kernel type is anything other than PMC, then my GPU usage stays at 50%.
Is there an explanation for it?
Suv
Hi Suv,
Check the
Render priority attribute at the top of the octane render settings, it defaults to Medium. Though even at medium I would expect better than 50% GPU usage.
T.
Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]
Posted: Tue Oct 22, 2013 5:20 am
by JimStar
Next version
HERE and
HERE.
