Page 2 of 4
Re: Willem Dafoe Portrait
Posted: Sat Sep 07, 2013 2:48 am
by solomon
I too like the first render better. awesome work on the sss skin shader
Re: Willem Dafoe Portrait
Posted: Thu Sep 12, 2013 7:46 pm
by Garrick
Great renders!
I would like to see the final full front and side views with hair.
Re: Willem Dafoe Portrait
Posted: Fri Sep 13, 2013 12:23 pm
by HHbomb
really nice model. I agree : your image is really nice, good mood.
my only problem is that his left eye remember more Henry Fonda... but it is just me.
Re: Willem Dafoe Portrait
Posted: Wed Oct 09, 2013 2:30 pm
by Christopher
Amazing work. The sculpting and texture is fantastic. And the rendering is the best portrait with skin that i have seen in octane!!.
How long did it take to render and in what hardware?
Thanks

Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 4:57 pm
by tonysculptor
I just upgraded my system with 3 680 GTX's. I am now able to render a bunch more polys much faster, so I decided to test out this model with updated hair. 13 million polys in the scene and it took about an hour to render.
Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 5:42 pm
by voon
I wouldn't even know how to get here .. looks great. I guess it is not just about punching a cobe with sculpt tools and a face skin texture

Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 6:00 pm
by Olitech
Freaking awesome. Skin looks incredible. I can practically smell his cologne.
best,
O
ps. Out of curiosity, with this exact lighting, I wonder what would happen if you placed a tiny highlight on his right eye?
Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 6:31 pm
by tonysculptor
I have some geo tweaks to do to the hair, so maybe I will put in a gobo for the eyes while I am at it. The darkness of that eye bothers me too.
Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 8:51 pm
by gordonrobb
Looks awesome. And how have you done that hair?
Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 9:29 pm
by tonysculptor
I created the hair geometry with ZBrush Fibermesh. I converted it to geo, used some custom brushes to refine it and exported it as an obj. It is about 7 million polys. The hair material is a custom material I made based on some hair shading papers. i will do a big brain dump on that soon, and upload my latest skin and hair materials to the db as well.