Re: Gate 05
Posted: Fri Aug 02, 2013 2:41 pm
outstanding images
Thanks a lot!solomon wrote:awesome renders and modeling!!!
I have got a lot of jobs lately so an animated version is unlikely to happen!bepeg4d wrote:wow, superb, bravo, it would be fantastic to see it animated
ciao beppe
I wouldn´t say that I´m gifted. I sat in front of the computer half my life and sacrificed a lot to get there!smicha wrote:you are gifted. Great work.
Thanks a lot. Appreciate your kind words!glimpse wrote:agree on that =) for this You need something more than "just technical knowledge" - amazing shots =)
& please share some more when/if You have =)
Thanks a lot!justix wrote:outstanding images
Thanks. I used Direct Lighting with a ray depth of 5 and the GI mode with 3 Bounces.Matteo3d wrote: fantastic render , really realistic, congratulations,
which settings you used in octane?
Thanks a lot! Yes the modeling and the texturing were quite time cinsuming. I love octanes interactive lighting. You get feesback so quick that you almost feel like in an real studio!SimonJM wrote:Very nice materials and lighting - not even going to mention the modelling ...!
There´s not a lot more to show here... I only die what is visible in the rendersRefracty wrote:sweet render, great texturing.
Would like to see more of the scene.
Hey thanks. I have been calles many things but never a ninja. I quite like that!gah5118 wrote:amazing. I would love to see a tutorial from you on your lighting and material techniques if you would be willing to share. It would be like learning from a grand master ninja.
Thanks. If you are familiar with physical attributes of materials then learning a new render engine suddenly becomes real easy. Maybe I will make a basic text tut desribing basic material values and how you can increase realism using textures in all kind of slots.gordonrobb wrote:Yes superb work. I would be interested in some insite into some of your textures too. Especially the slight bump on the painted surface, and the random (ish) noise on some of the silver bits.
Thanks a lot. As I said above I might in future. But Right now I´m busy with Jobs so that will have to wait. Unfortunately for you!EdCast wrote:Photo realistic beauty! Amazing
+10 to any tips you're willing to share!!
Now that, would be awesome.Silverwing wrote:Thanks. If you are familiar with physical attributes of materials then learning a new render engine suddenly becomes real easy. Maybe I will make a basic text tut desribing basic material values and how you can increase realism using textures in all kind of slots.