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Re: When are you going to release 1.20 version as 3dsMax plu

Posted: Thu Jul 11, 2013 10:13 pm
by boris
mbetke wrote:I hope we will see some more 3dsmax connections to Octane like Xref objects.
I clutter all my maxfiles with models I need to put into each scene. So instead having small .max files I go with 300+ MB files all the time.

Without the feature scene-management is really a pain.
hmm. xref objects and also scene working fine here. maybe i misunderstand your problem.

Re: When are you going to release 1.20 version as 3dsMax plu

Posted: Fri Jul 12, 2013 12:39 am
by Karba
gabrielefx wrote:architectural glass is the correct name
why you call it fake?
"fake" isn't a good word
It is fake.
Not real caustic, fake caustic. It just works fine in some cased like flat window glasses.

Re: When are you going to release 1.20 version as 3dsMax plu

Posted: Fri Jul 12, 2013 7:46 am
by gabrielefx
ok I saw somewhere a test of architectural glass and caustics, a sort of mix between fake+real
is it possible to implement it?

Also I would like to see implemented a batch method to save passes.
When we do animations every time we have to render two times the job

A good way is to create a multilayer exr file if you don't want utilize the Max render passes method.

Re: When are you going to release 1.20 version as 3dsMax plu

Posted: Fri Jul 12, 2013 10:59 am
by JuM
hehe i didnt knew you implemented all of them. Sorry did you add "Multi-threaded scene compilation" ?

Re: When are you going to release 1.20 version as 3dsMax plu

Posted: Fri Jul 12, 2013 1:34 pm
by mbetke
Yes it is in there for a longer time now.