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Re: OctaneRender® for Maya® v1.18 beta [CURRENT]
Posted: Thu Jun 27, 2013 6:42 am
by Refracty
well done
If this supports Maya 2014 you should update the 'Maya® Version Requirements' on top
Re: OctaneRender® for Maya® v1.18 beta [CURRENT]
Posted: Thu Jun 27, 2013 7:17 am
by TBFX
renmaxhb wrote:TBFX,
All versions have the bug you found.
No they don't. I have now had time to check and the problem began on Maya plugin v1.11b
v1.11a worked fine so something changed between those.
JimStar,
Just to reiterate - IPR works fine but render or batch render gives the mesh export error.
The cut down scene I uploaded is from Maya 2014 so you can't test it with older versions of the plugin. Let me know if you need it and I'll create a new cutdown in 2013.
T.
Re: OctaneRender® for Maya® v1.18 beta [CURRENT]
Posted: Thu Jun 27, 2013 11:21 am
by JimStar
Thank you very much for report!
Will check it.

Re: OctaneRender® for Maya® v1.18 beta [CURRENT]
Posted: Wed Jul 03, 2013 8:38 pm
by arh-osa
Hi JimStar!
I've got a little trouble with texture animation.
In v1.16c was claimed
Now materials are animated in "Movable proxy" animation mode too.
In IPR texture animations work fine, even in "Camera only" mode, but the Batch render gives me an error.
mayaRenderLog.txt:
Error: Octane: Error refreshing movable proxies. Octane render stopped. You can enable verbose mode in Octane settings to see scene compilation details...
I have no movable proxies in my scene, I just want to animate a texture.
Do I need to create movable proxies in this type of scene or what should I do?
Re: OctaneRender® for Maya® v1.18 beta [CURRENT]
Posted: Wed Jul 03, 2013 11:04 pm
by JimStar
TBFX wrote:Hi JimStar,
I have found a bug in this version. I have a scene (a cut down version is attached) that will render fine in IPR mode but as soon as you try to render in standard render mode or batch render it errors out when it tries to compile the instanced geometry. The geo is manually instanced and not particle instanced.
The error in verbose mode is as follows:
Octane: Object "grillSection_1|grillSectionVerticals_2|pCylinder182_3|pCylinder_Shape102" is instanced //
// //
// 0:01 Setting Mesh data of mesh: pCylinder_Shape102 //
// ****************************** MESH DATA ****************************** //
// Number of vertices: 14 //
// Number of normals: 14 //
// Number of UVs: 28 //
// Number of polygons: 18 //
// Number of vertex indices: 60 //
// Number of normal indices: 60 //
// Number of UV indices: 60 //
// Number of material indices: 18 //
// 0:01 ...done setting Mesh data in 0:00 //
// 0:01 Voxelizing... //
// 0:01 ...voxelized in 0:00 //
// Error: Octane: error compiling mesh "pCylinder_Shape102" (instance 1) //
// Error: Octane: Error mesh export. Octane render stopped. //
This bug may have crept in to a version before this one as I haven't rendered this scene in a while but it is definitely present in v1.18 and the scene did render fine in v1.0
T.
Thank you for report!
I have found the problem, will be fixed soon in new upcoming release. It was the consequence of fighting with non-unique object names..

Re: OctaneRender® for Maya® v1.18 beta [CURRENT]
Posted: Thu Jul 04, 2013 12:43 pm
by TBFX
Thanks JimStar.
T.
Re: OctaneRender® for Maya® v1.18 beta [OBSOLETE]
Posted: Fri Jul 05, 2013 6:14 am
by JimStar
Next version
HERE.
