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Re: SoftImage XSI Plugin v1.022d
Posted: Mon Oct 04, 2010 3:02 pm
by cgndev
oops! sorry. my reply is too late.
Ok. i want to No.2.
Re: SoftImage XSI Plugin v1.022d
Posted: Mon Oct 04, 2010 5:15 pm
by mixepix
It seems that I loose the connection to the oct-file.
1. I create a scene and use the exporter.
2. I change the material in Octane and then save & quit
3. Back in Softimage I press render once again and all the material-settings are gone in Octane. (If I reload the scene inside Octane everything is fine)
Does anyone else have this problem?
Re: SoftImage XSI Plugin v1.022d
Posted: Mon Oct 04, 2010 9:12 pm
by face
All have this problem.
You must use a material macro for every material in your scene. After reload in Octane, it works.
face
Re: SoftImage XSI Plugin v1.022d
Posted: Mon Oct 04, 2010 9:51 pm
by mixepix
ah, thanks! I obviously should have read the manual before I started asking questions.

Re: SoftImage XSI Plugin v1.022d
Posted: Wed Oct 06, 2010 1:58 am
by adrencg
face wrote:All have this problem.
You must use a material macro for every material in your scene. After reload in Octane, it works.
face
Some scenes, that works. Others it doesn't.
------
Now it works, but I did nothing different and now everything seems ok. If I figure out what it was, I'll post the problem and hopefully the solution.
Re: SoftImage XSI Plugin v1.022d
Posted: Wed Oct 06, 2010 1:20 pm
by adrencg
Face, can you help me? I keep running into big crashing problems when switching to Octane from XSI. Sometimes a scene that worked great will suddenly crash Octane, or give me that nodegraph assertion error. Is that error related to something done in XSI, or is it Octane's bug? I'm shading my objects at the partition level.
I'll post a scene if needed.
Re: SoftImage XSI Plugin v1.022d
Posted: Wed Oct 06, 2010 8:32 pm
by face
I get the nodegraph error, if i connect non material macros in and reload the scene.
You must create a material macro, double click on it and connect you material (glossy, diffuse, specular) in the output pin.
After that you can connect your material macro in you mesh.
face
Re: SoftImage XSI Plugin v1.022d
Posted: Thu Oct 07, 2010 5:04 am
by adrencg
face wrote:I get the nodegraph error, if i connect non material macros in and reload the scene.
You must create a material macro, double click on it and connect you material (glossy, diffuse, specular) in the output pin.
After that you can connect your material macro in you mesh.
face
So what you are saying is, when just a base material is plugged in to the mesh, it becomes unstable. When the desired material is inside a "material macro" it works.
Re: SoftImage XSI Plugin v1.022d
Posted: Sat Oct 09, 2010 8:37 pm
by Amplitude
Hey face, I haven't been here for a while but I can see you're still cracking. great work !
Maybe I missed it but when do you plan to release a version for XSI v7 or v6.5 ? can't wait to have my hands on it

Re: SoftImage XSI Plugin v1.022d
Posted: Sun Oct 10, 2010 5:49 am
by face
First, release strands for 2010+ (near)
Second, the same for 7.0 & 7.5
Third, integration the scene scaling for 6.5 - 2011.5
face