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Re: ''Veins''

Posted: Fri May 17, 2013 11:42 am
by face_off
OK, if you don't know ZBrush, I suggest waiting for Octane is hopefully one day supports displacement. Zbrush has a pretty big learning curve (awesome program though!), and it's a lot to learn for just convered displacement to normal maps. In the meantime, plug the veins map into the bump pin on the skin material.

Paul

Re: ''Veins''

Posted: Fri May 17, 2013 11:51 am
by KleanZlate
Nvidia has a plugin for Photoshop that creates normal maps from images. It's perfect for black and white displacement maps and it's free :)

https://developer.nvidia.com/nvidia-tex ... -photoshop

You can find tutorials for it on youtube.

Re: ''Veins''

Posted: Fri May 17, 2013 8:19 pm
by mitzzy50
That's a plug-in I have never heard of, it is pretty cool KleanZlate, But I am sorry for the newbie question... What do I do after I created the normal map?

Re: ''Veins''

Posted: Fri May 17, 2013 8:40 pm
by KleanZlate
There's a normal node under the bump node in the material list. Change it from 'floattexture' to 'image' and load the normal map there. After that you just need to adjust the strength of the normal map.

Re: ''Veins''

Posted: Fri May 17, 2013 8:47 pm
by mitzzy50
Ok now I'm excited to try that out :shock: ... Once I'm in my house, I'll do that... Thank you and Paul. I'll report soon

Re: ''Veins''

Posted: Fri May 17, 2013 9:41 pm
by face_off
Nvidia has a plugin for Photoshop that creates normal maps from images. It's perfect for black and white displacement maps and it's free :)
That is awesome! Thank you!

Re: ''Veins''

Posted: Fri May 17, 2013 10:20 pm
by face_off
There is a similar "bump to normal map" tool for GIMP. http://code.google.com/p/gimp-normalmap/.

Paul

Re: ''Veins''

Posted: Sat May 18, 2013 3:15 am
by mitzzy50
Wow it looks really similar to the effect the displacement was doing in Firefly :) Thank you so much for the help guys