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Re: Animation halts

Posted: Sun Apr 14, 2013 9:10 pm
by UruMike
t_3 wrote:
UruMike wrote:Umm, I'd have a wish regarding the whole animation thingie.
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.

Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.

Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...

You get the idea.

It would be really cool and helpful if this could be implemented!

Thanks for looking!
time for some bullet time :D
ok, the natural approach to do a bullet time effect would be different in cgi, but this was not what you were aiming for, isn't it?

to set up multiple cues is currently not possible because the cue list just follows the timeline/frame forwards, and this would require a slightly different frame forward logic - but in fact it is not all to complicated... and i like the idea :) so expect to see this sooner or later...
Nope, no bullet time. I don't do animations yet, but I like to render some scenes from different angles.
Here's a link to my DA page: UruMike on Deviant Art Not sure you can see it if not logged in. (Warning: some other gallery folders may not be safe for work, this one contains pics of a girl in a bikini on a beach...)
The first three images are one frame.
The second four are frame two...

That's what I want to do scripted.

Re: Animation halts

Posted: Sun Apr 14, 2013 10:03 pm
by t_3
UruMike wrote:That's what I want to do scripted.
yes... i too see the cue list not only as a tool for animations but also for rendering image series, so doing multiple variations from the same frame is quite logical in addition...

Re: Animation halts

Posted: Sat Apr 20, 2013 12:57 am
by badmilk69
T_3 any news? i need to render 900 frames and i cant pass frame number 3.

Re: Animation halts

Posted: Sun Apr 21, 2013 8:17 pm
by t_3
badmilk69 wrote:T_3 any news? i need to render 900 frames and i cant pass frame number 3.
hi! implementing the octane update from a few days ago took me a little more time than expected - currently doing heavy testing since it required a lot of changes. so even if the animation bug is already sorted out, it'll need another day to release the update. as workaround, to get the animation rendered, you might change back one version; the animation bug was introduced just with the last version - previous versions should allow you to render all frames...