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Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 9:42 am
by Vanya
After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 11:09 am
by oguzbir
Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Actually mine works fine ..
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 1:30 pm
by awsjolie
Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Me too. Sometime it work, sometime not. Sometime it cause my max crashing.
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 1:56 pm
by j7th
Karba, it's possible to implement support for standard 3ds max textures with RenderBitmap() function in near feature?
http://docs.autodesk.com/3DSMAX/15/ENU/ ... 172793e4e4
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 2:21 pm
by awsjolie
The "Update render geometry" button doesnt work correctly, i though. when I hide a geometry and hit "Update render geometry", octane viewport continue rendering the current process.
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 3:47 pm
by thomasmesser
I have got black render window (frame buffer) during render

JPG files are saved correctly...
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 4:45 pm
by JJTTBB
Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Same here... This didn't happen before...
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 6:24 pm
by merid888
thank you !!! karba

Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 8:22 pm
by bicket
Hi karba
I have big problems since I try 1.12
For all the scene i build before, I have a popup windows "unkonw system exception" when the scene opens and then the file is corrupted and can't be reopened.
It's very annoying cause i have to rebuild all the scenes from scratch
The biggest problem is that if i come back to version 1.11c, the errors occurs too.
I work on 3dsmax 2012 64b french and english.
Re: OctaneRender® for 3ds max® v1.12[Test]
Posted: Fri Apr 05, 2013 9:41 pm
by gabrielefx
oguzbir wrote:gabrielefx wrote:thank you!
does 1.12 support 224 textures? Titan textures number?
gabriele,
I havent read or know that titan had larger texture limit.
In 1.12 Titan shows support a total of 232 textures so as gtx680's and other keplers. (144rgba+10rgb64+68grey+10grey16)
here I read 224. The GTX 680 doesn't support so many textures.
http://www.bit-tech.net/hardware/2013/0 ... rst-look/1