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Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Thu Mar 28, 2013 10:06 pm
by SimonJM
LOL, wrong Simon! For a moment you had me worried, wondering how you knew I had an SSD!
Much like SimonWM, however, I do have an SSD though. I have the binaries on the SSD, data (including scene and content) are on an internal SATA drive.

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Thu Mar 28, 2013 10:08 pm
by t_3
what the ... :lol: :lol: :lol:

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Thu Mar 28, 2013 10:10 pm
by t_3
ok, i now need to go through the posts again to check who said what and which person it was actually - this is like talking to identical twins in front of a mirror...

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Fri Mar 29, 2013 1:42 pm
by SimonWM
SimonJM wrote:LOL, wrong Simon! For a moment you had me worried, wondering how you knew I had an SSD!
Much like SimonWM, however, I do have an SSD though. I have the binaries on the SSD, data (including scene and content) are on an internal SATA drive.
Yes, I'm the original and he is the copy. LOL I think I'm going to place an icon in my account to make your life easier, T3.

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Fri Mar 29, 2013 1:55 pm
by SimonJM
SimonWM wrote:
SimonJM wrote:LOL, wrong Simon! For a moment you had me worried, wondering how you knew I had an SSD!
Much like SimonWM, however, I do have an SSD though. I have the binaries on the SSD, data (including scene and content) are on an internal SATA drive.
Yes, I'm the original and he is the copy. LOL I think I'm going to place an icon in my account to make your life easier, T3.
That's not what the doctors said ... ;)

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Fri Mar 29, 2013 2:05 pm
by SimonWM
SimonJM wrote:
SimonWM wrote:
SimonJM wrote:LOL, wrong Simon! For a moment you had me worried, wondering how you knew I had an SSD!
Much like SimonWM, however, I do have an SSD though. I have the binaries on the SSD, data (including scene and content) are on an internal SATA drive.
Yes, I'm the original and he is the copy. LOL I think I'm going to place an icon in my account to make your life easier, T3.
That's not what the doctors said ... ;)
LOL

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Sat Mar 30, 2013 3:34 am
by pfrancke
Hi T3

This is a procedure that I've been able to follow four or five times in a row to resulting in a repeatable crash.

Start Daz, delete genesis figure, load another figure, open Octane viewport
select the material selector, place cursor on figure (it is a small "up" arrow), and right click.

If it doesn't crash, go to view on Daz, rotate the figure, pan it up and down, and then back to Octane viewport and do the right click on the figure to attempt to select a material. Once when I did it before it crashed it gave me a material that was not correct, it's as if the program was confused about where the cursor was pointing.

I've had same issue selecting material on default figure also, the death blow occurs on the right click...

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Sat Mar 30, 2013 4:03 am
by t_3
pfrancke wrote:Hi T3
This is a procedure that I've been able to follow four or five times in a row to resulting in a repeatable crash.

Start Daz, delete genesis figure, load another figure, open Octane viewport
select the material selector, place cursor on figure (it is a small "up" arrow), and right click.

If it doesn't crash, go to view on Daz, rotate the figure, pan it up and down, and then back to Octane viewport and do the right click on the figure to attempt to select a material. Once when I did it before it crashed it gave me a material that was not correct, it's as if the program was confused about where the cursor was pointing.
when this happens, do you have the auto material creation active or inactive? it seems that material links won't update correctly after deleting a figure; i also had issues with deleted content (only cameras so far) that ds still reports in it's data, even if they were deleted by the user. will look into that issue over the weekend. to avoid at least the crashes, ticking auto mats off, and create them on demand could help. another trick to refresh material links is to click clay rendering on/off, as this resets them. creating a new material at last would reset the material trees. if any of this seems to help, or also if not, please let me know.
pfrancke wrote:I've had same issue selecting material on default figure also, the death blow occurs on the right click...
not quite right after just loading it i guess? i mean: were there already additional load operations before (like loading a mat set, load another, or especially undo/redo operations ...)

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Sat Mar 30, 2013 4:33 am
by pfrancke
about the auto material creation active or inactive --- I don't know, whatever the default was. I didn't mess with that.

It crashed on me using the base figure with no deletes or loads also. But the point of crash was when right clicking for materials in the octane viewport.

I just tested it again to verify and kept things simple. Started Daz, got rid of training thing that pops up for me, left everything alone (default genesis loaded). Started Octane plugin, opened viewport. All was fine. Clicked second button from left (material selection button). Then did right click on genesis figure. Crash occurs at that moment -- the right click caused the crash.

Re: FOR PROBLEMS RESULTING IN CRASHES - read & post here...

Posted: Sat Mar 30, 2013 4:43 am
by t_3
pfrancke wrote:about the auto material creation active or inactive --- I don't know, whatever the default was. I didn't mess with that.

It crashed on me using the base figure with no deletes or loads also. But the point of crash was when right clicking for materials in the octane viewport.

I just tested it again to verify and kept things simple. Started Daz, got rid of training thing that pops up for me, left everything alone (default genesis loaded). Started Octane plugin, opened viewport. All was fine. Clicked second button from left (material selection button). Then did right click on genesis figure. Crash occurs at that moment -- the right click caused the crash.
o k .
this narrows down things a bit. the default scene gets loaded before octane is completely initialized, the plugin must therefore wait for octane, and needs then to catch up with things that had happened before this point. the default genesis loaded on startup of course such a thing - and this might be messed up. should be possible to replicate.

so the next best advice to avoid this would be to start ds with a blank scene (or just the default scene unticked in the preferences), and load things afterwards...