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Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 9:16 am
by datee
Beta 0.3 works fine, but beta 0.3.4 gives me the error message "OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0" when c4d starts up...
...why?

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 9:26 am
by mauricesteenbergen
datee wrote:Beta 0.3 works fine, but beta 0.3.4 gives me the error message "OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0" when c4d starts up...
...why?
I got this too, 0.34 is not working for me, spent past hour trying to get it to work. Going back to 0.3 and await next stable.

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 9:39 am
by attusind
Hi Aoktar

I had a blue screen right now! :(
It's not the first time I had this problem; It's also happened with 0.30 release.
I've attached a window's print screen with problems informations (sorry it's in italian)
I've also attched the zip file of cinema 4d's bg report.
I hope it's enough for you to understand what's the problem.

Thank you

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 9:47 am
by mauricesteenbergen
I can't redownload the previous version 0.3 and I've overwritten with the 0.34. Can I redownload the previous version somewhere? Right now it's kinda messy with all the different topics and only the latest in the download area.

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 11:40 am
by aoktar
i have sended you. Are you check with english version of Cinema 4D?

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 11:43 am
by mauricesteenbergen
aoktar wrote:i have sended you. Are you check with english version of Cinema 4D?
Thank you, yes English version.
0.3 was fine, 0.34 gives same error as user above posted (the one about suitable GPU not found)

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 12:05 pm
by lilbignik
Hi Ahmet. Thank you for your work. I like it! But i really want to see some improvement in material editor.
First it is support cinema procedural map (and layer, filter etc.) I use it in every project, therefor i can't render in octane all my old scene. It is really bad.
Second, i can't understand why in material editor we see all settings of every type material. I think we don't need to see it, for example, specular chanel in diffuse mat. and why we have so a lot of activated ticks in default mat? I don't need it.
Hope to see this important improvements in future releases. Thx.

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 12:12 pm
by aoktar
lilbignik wrote:Hi Ahmet. Thank you for your work. I like it! But i really want to see some improvement in material editor.
First it is support cinema procedural map (and layer, filter etc.) I use it in every project, therefor i can't render in octane all my old scene. It is really bad.
Second, i can't understand why in material editor we see all settings of every type material. I think we don't need to see it, for example, specular chanel in diffuse mat. and why we have so a lot of activated ticks in default mat? I don't need it.
Hope to see this important improvements in future releases. Thx.
Octane only support own texture types
are you saying pointed checkboxes?

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 12:43 pm
by NVN
how to get a "SSS" effect?
Which channel is it??
I see "scattering medium" but where i have to drag in?

Re: Beta 0.3.4 released (Actual version)

Posted: Tue Mar 26, 2013 12:44 pm
by lilbignik
aoktar wrote:
lilbignik wrote:Hi Ahmet. Thank you for your work. I like it! But i really want to see some improvement in material editor.
First it is support cinema procedural map (and layer, filter etc.) I use it in every project, therefor i can't render in octane all my old scene. It is really bad.
Second, i can't understand why in material editor we see all settings of every type material. I think we don't need to see it, for example, specular chanel in diffuse mat. and why we have so a lot of activated ticks in default mat? I don't need it.
Hope to see this important improvements in future releases. Thx.
Octane only support own texture types
are you saying pointed checkboxes?
Yes. I mean pointed checkboxes. Didn't know how it in english. :)
Why they are there? I don't want to see specular, transmission, roughness, reflection....in diffuse mat. i think it is confusing users. And why they are activated in default. if I need i will activate it myself.

You mean it is not possible to support all cinema texture type? I don't need so cinema procedural map, like noise, gradients or some surfaces. But i really need filter and layer. It is very poverfull tools.