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Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 8:28 am
by Elvissuperstar007
suvakas wrote:Thanks!

What happened with the idea of giving us more parameters to tweak the sky?
Is it in your to-do list?

Suv
+1 I hope in the future

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 9:55 am
by HHbomb
Thank you soooo much for fake shadows !!!! Can render color effects in AO
On the other hand, I don't like new sun system, I stay with old one.
Cheers.

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 10:03 am
by gabrielefx
thanks!

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 10:34 am
by jan kudelasek
big thanks!

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 11:19 am
by mbetke
Thanks. Does it support X-Ref objects? You wrote some time ago you will include but maybe it got forgotten in all this work. :)

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 11:24 am
by bicket
Issue No 1 :
Rendering an animation (real rendering in max frame buffer not octane viewport) => black image :shock: but saved images are ok ;) .

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 11:41 am
by princedragoncok
Thank you Karba!

Most of the most serious and annoying issues have been resolved which is a seriously great help. One thing though, perhaps this is the matte material simply working as it should do and didn't before, but I've noticed that the shadows produced are seriously dark - too dark. Why are they so harsh now? This was rendered with an environment texture. I upped the lighting power to 2.0 but it had very little effect on the darkness of the shadows in general.

Image
1.11 - Rendered image (pictured) + Viewport the same

Image
1.10 - Rendered image failed - Live viewport (pictured) (notice the softer shadows)

So same environment image lighting both (some modifications to the colour of matte material (making it green in the top - which is intended) and also in the top image a camera kodak preset is applied) - I'm just interested in the harshness of the shadows, that's all.

Overall though this definitely makes it possible to use octane effectively in my workflow now, so thanks again!

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 12:14 pm
by Dave_Yu
This is great! Thanks! :D

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 1:08 pm
by awsjolie
Thanks!!

Re: OctaneRender® for 3ds max® v1.11[Test]

Posted: Mon Mar 04, 2013 1:17 pm
by bicket
Hi Karba
no caustics with sun light and fake shadow specular ?