Hi Everybody!
Thank you all for your help an time!
T_3 you made the pictures. Thank you. But the "horizont" in your picture is straight. The original pictures in post 5 are not straight, at least the horizont. Have a look. I made my pictures exactly like the horizont was. I placed the camera so that the horizont and the object itself were like on the picture. The 3 pictures were made with a full frame camera 24x36mm.
When you trigger the FOV slider - it works like a perfect zoom. 1= completely zoomed in, 180 = infinitely. In the real photography, infinity is not possible. It is physically not possible. So if you wanna bring 180° onto the sensor you have to distort the picture like for example in the ken rockwell picture=fisheye. Or look at some panorama shots where you stitch 6 pictures to a 180° panorama. The Problem with octane is, that if you take a wide angle, octane just zooms the objects extremely far away, which should not be! If you look at real wide angle pictures the objects are not zoomed so extremely far away, they are just distorted and just look like as they would be a bit more far away. So if you trigger the sliders like this, you have absolute no chance to get your picture like a real world wide angle picture....you have to guess play and save it as a png, then import it into photoshop and do the rest with distortion tools in photoshop! Not good! I tried is yesterday 7 hours. Absolutely no chance!
Reoland you mentioned that it is not a comfortable way to use the aperture like in the real world, cause the aperture would also afect the exposure. your right. it is very comfortable to use the aperture slider without affecting the exposure. BUT....i think you missunderstood our real problem. For example if you watch the imager tab in octane:
Exposure
fstop
ISO
gamma
exposure= darker, brighter
fstop= exactly like exposure - darker, brighter - so completely useless
ISO = brighter, darker - like exposure and fstop. 3 sliders. 1 is needed.
gamma=gamma=contrast for "lights"
For beginners that did photography a lot of years like me and for people who are used to vray, arion,....completely confusing!
In the real world:
Exposure = time that the shutter opens/closes and lets "light" on the sensor
fstop = Aperture = how big the "hole" in the lens is, that lets light through the lens and on the sensor and also generates the depth of field.
ISO= how sensitive is the sensor. LOW ISO = not much sensivity but very high quality an low noise and a high dynamic range of about 13 apertures from high to low in modern dslr. High ISO like for example 6400 = very sensitive = low dynamic (8 apertures), more (much) noise but very effective if you wanna catch bright lights AND dark areas, for example if you do indoor shots with a window in it or shots at a concert with lights in the background and so on!
I hope now you see what the confusing part is. You are right reoland, if you say that it is comfortable to work with depth of field without affecting exposure, but everything we know, we learned, is compeltely wrong in octane. We have to think completely diferent and thats what octane makes so complictated. If you are a director or a camera man or a photographer you are used to those values and you know how to work with them and you know what you have to do to get good results!
If i wanna make a impressive shot of my jewelry i know i have to take 60mm or 85mm, take an iso of about 400 and a macro glass with a aperture of about 13 for a good depth of field. Position the camera, put some lights, klick and voila, great shot. It is very fine to play with DOF without affecting exposure BUT what we mean is, that the numbers - the values are so strange. Exposure 1/100 should give the results that in the real world 1/100 would give. the NUMBERS are so confusing. fstop ....give us aperture values. F1,4 - F2 - F2,8 - F4 - F5,6 and so on!
I want a wide angle on a Full Frame. Give us focal length like 14mm, 18mm, 24mm, 35mm, 50mm, and so on. We can read that

. We all learned that. Thats our business
Your user group are people that are used to those numbers. This is our business.
If i were a professional race car driver and i am used to km/h or miles / h - would you wanna give me my tachometer in mm/sec? You know now what i mean?
You have 3 sliders that do the same thing and only ONE of the is working like in real world. I hope i made my problem clear now and you guys understand me better!
Have a nice day everybody - Chris!