Re: Lights won't transfer to render
Posted: Fri Dec 21, 2012 10:16 pm
Two examples of indoor scenes lit from a single imagemap (it's the standard Poser startup image map OfficeFoyerBG_512.jpg). A HDR map will give an even better result.
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In Octane you would set this up is up as a photographer would. In general, it is very hard (in the real world) to have a focused spotlight - you need a real spotlight for that. If you are rendering a stage for example, where you need a spotlight, I think that will be challenging with Octane. I ran a quick test, and you can put a sphere inside open ended cylinder, and then block one end of the cylinder, so the light only escapes out the other end. Parent the 3 props together so you can move and rotate then as one. Then set the sphere ambient_color to white and ambient_value to 10 and run the Octane plugin and the sphere will be an emitter. However it will not give a focused beam of light - light will escape off to the sides - because in reality I think a spotlight uses various lens' to focus the light - and that is not easily possible in Octane.In Poser, we have the "Spot Lights". With these lights, we can adjust things like "Angle End" and/or "Angle Start".
Is there a way, to do this in Octane, or via the Plug-In, as well?
Specifically asked, can I adjust or control the angle of the light cone, of an emitter (or an emitter, made from the Poser lights, via the provided script), just like a spot light can do? So that I can kind of "aim" at a certain point of an object or in a set up, instead of lighting up the whole scene.
The first question is....have you watched the 3 videos listed in the 1.00p forum thread in this forum. They cover a lot of the lighting systems in Octane and address your concerns. Making the lights update from Poser to Octane DOES happen - just turn auto refresh ON in the plugin. The emitters created by the script are parented to the Poser lights - so as you move the lights, the emitters move too. This works well for point and spot lights - not for infinite lights (use the Octane sunlight for infinite lights anyway).I have issues with the way the lighting works in Octane. I'm not satisfied with the limits of the lighting. Making the lighting profile transfer from Poser to Octane in realtime would be a HUGE boost for this plug in. Lighting models in the plug in leaves me with a headache. Perhaps this is an issue you should address for the updated versions. Lighting a scene in Poser and having the ability to see the lighting effect on the object in realtime in the plug in window, would allow much more flexibility in the workflow.
The Poser lights DO transfer. Shadow properties will not, since they are determined by the emitter size, so simply scale the emitter to get the shadows you need.The Poser lighting info doesn't transfer, so you need to make the adjustments manually in the plug in, which is just more steps in the process and doesn't give the same results. Color, intensity, and shadows would be good, if they transferred to Octane from Poser directly.
I will be doing the next release the first week in Jan - and changing the UI a little. If you have suggestions for improving the interface, pls let me know!I find the Octane Render interface to be confusing and less than comfortable.
For image based lighting - simply load an image (like OfficeFoyerBG_512.jpg) into the "environment texture". This is all covered in the tutorial videos. Don't make your own HDRs. Go to [url]render.otoy.com/forum/viewtopic.php?f=21&t=146[/url] and download the free ones there.I understand what you are saying about the lights in Octane. Using HDR's would be best, but I have not figured out how to make those yet. I just got HDR lighting studio and it's a nightmare to figure out. I know you can create HDR's in Octane too, but I haven't figured it all out.
I will experiment a lot more before I make any more judgements on the software. But I just wish it were easier to understand.
Ah, ok.Well, I really need to make my own HDR's and here is why. I'm working on a film, which is now in post production