Re: Stereoscopic Camera
Posted: Tue Dec 18, 2012 9:29 pm
Yes Abstrax, the workflow is done by rendering 2 different sequences, actually 2 separated files named camera.left and camera.right; in each one I changed the camera setting from "channel 0" to "channel 1" ... this method seems to be the right one in fact you can see the camera angle changes into the viewport. It looks like Octane can't identify the left and right camera as an option of the 3d camera...
Obviously I can always manually setup 2 different cameras but this is not great because is time consuming... I should use an xpresso to speed up the process... Thank you for the support, looking forward to hearing from you.
Obviously I can always manually setup 2 different cameras but this is not great because is time consuming... I should use an xpresso to speed up the process... Thank you for the support, looking forward to hearing from you.